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echo: cbm
to: J.B. Wood
from: Daniel England
date: 2018-07-10 04:41:04
subject: Re: New game, Monopoly for the Commodore 64

On Tuesday, 10 July 2018 20:15:40 UTC+10, J.B. Wood  wrote:
> Hmmm. and I have to ask why you would want to do this game when there 
> were several IIRC nice versions of it (IMHO) for the C-64 done 25 years 
> ago?  Sincerely,
> -- 
> J. B. Wood

Because they don't follow the standard rules nor are they actually playable, IMHO.

If you play my version you'll see that its a greatly improved experience
over the Waddington's version.

My version is rather "no frills" but its fast and true to the
standard rules.  I have a 10 page document detailing how it is probably the
best, in terms of rules compliance, version out there.

Besides all of that, I wanted to.  I wanted to make a version I could play
on VICE on Android and that had better rules compliance than any other
version I know.  It had to be as a good an experience as the modern
versions which meant it had to be much 
faster than other releases of it on the C64 and also that it had to be
fully turn-based (all the modern ones are).  

I had initially wanted to make it a networked client but it was too
difficult a task and I probably won't be able to do this for the C64 but
intend on giving it a try for the Mega65 once I write the PC-side server. 
There are currently no networked 
versions worth playing, AFAIK.  This version was something of a stepping stone.

In short, its because I didn't like the other versions and wanted something
better.  I think if you play my version and compare you'll agree that it
is.  I'm quite passionate about the game and the other versions just don't
do it justice, IMHO.


Daniel.

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