TIP: Click on subject to list as thread! ANSI
echo: 64_talk
to: Paul Edwards
from: Russell Alphey
date: 1994-02-17 07:23:00
subject: Spreading!

> drive.  That is one game that simply can't be backed up enough!

:)

 > How do most assembler programmers handle bullets on the C64?
 > Like 70% do x, 20% do y and 10% do z?

Don't understand the question, sorry.  :(

 > I'm sure C64 games use more than 8 sprites.  How do they
 > generally do it? Especially something like Galaxions.  BFN.

By the use of raster interrupts.  What you do is draw your upper
sprites, then when the scan line is (say) a quarter way down the screen
draw the next lot of sprites, and so on.

R.

--- FMail 0.94

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