| TIP: Click on subject to list as thread! | ANSI |
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| subject: | Spreading! |
> drive. That is one game that simply can't be backed up enough! :) > How do most assembler programmers handle bullets on the C64? > Like 70% do x, 20% do y and 10% do z? Don't understand the question, sorry. :( > I'm sure C64 games use more than 8 sprites. How do they > generally do it? Especially something like Galaxions. BFN. By the use of raster interrupts. What you do is draw your upper sprites, then when the scan line is (say) a quarter way down the screen draw the next lot of sprites, and so on. R. --- FMail 0.94* Origin: A pointed message from Ralphey! (3:635/570.1) SEEN-BY: 50/99 54/54 632/348 998 633/371 635/210 503 570 636/100 640/316 SEEN-BY: 711/807 808 809 929 934 712/623 713/888 @PATH: 635/570 503 50/99 54/54 711/808 809 |
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