ES> The raster interupt in this case should be 'moved' up to between the 8th
ES> sprite & the 9th. Whether this is half way down the screen or a 1/10 the
ES> way down the screen doesnt matter. If your sprites are so close together
ES> that you have more than 8 on one raster line you are stuffed though (:
Well I don't recall any game that stopped the grooblies moving wherever
they damn well wanted to! So this makes >8 sprites unworkable does it?
So most people resort to redefining characters and controlling them all
from software do they? BFN.
Paul
--- GoldED/2 2.42.G1114
* Origin: Ten Minute Limit (3:711/934)
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