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| subject: | C/c++ Compiler |
SS> I just haven't had the time or motivation to use a SS> debugger, since most of There's more motavation for them under os/2... SS> the errors I have are fairly obvious logic or coding SS> flaws and aren't that SS> subtle. The only time I ever fire up a debugger and stumble through code SS> is to track down null pointers, since those are to find via the brute SS> force method... ... and that is the reason! It's also one of the reasons why I started to abandon DOS when OS/2 1.0 came across my desk. Bad or NULL pointers jump right out at you under OS/2 (especially under 16 bit os/2). And rather than creeping up on you long after the offending code corrupted memory, you usually find out right away under OS/2 (your program traps). When you compile with debug info, and run under a debugger, it will take you right to the offending line of code -- where your bad/null pointer will be staring you right in the face. Windows NT and most Unix's also have the same benefit. It makes me REAL nervous to use a DOS/Windows product that does not also have an OS/2 version. Knowing that the code has never been run in protected mode gives me the willies. Occasionally I still have to write a DOS program (don't tell anyone). I always try to develop it under os/2 first, then port it to dos; makes me sleep better. --- Maximus/2 2.01* Origin: Beer bellies = great waist. (905)858-8488 (1:259/414) SEEN-BY: 54/54 620/243 632/348 640/820 690/660 711/409 413 430 807 808 809 SEEN-BY: 711/934 712/353 623 713/888 800/1 2442/0 @PATH: 259/414 400 99 98 3615/50 229/2 2442/0 711/409 54/54 711/808 809 934 |
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