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echo: doorgames
to: James Barrett
from: mark lewis
date: 2016-11-04 11:48:44
subject: MUD design

04 Nov 16 09:49, you wrote to All:

 JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
 JB> am currently designing a MUD from scratch. I have no code yet, but
 JB> rather writing down all the different use cases and features I want in
 JB> the game. Basically I want to be able to use the mud engine to create
 JB> any kind of text based adventure.

 JB> What are the coolest features you have ever seen in a MUD?

i have no idea what would be considered as a "cool feature" let
alone a "feature" in a MUD... moving, looking, taking, dropping
and various forms of fighting are all that i'm aware of... even finding
hidden passages but these are all things in the traditional MUDs like
adventure, rogue, nethack, colossal cave and similar... there may or may
not be special quests and puzzles, riddles, or word games to figure out to
achieve some goals but they're all about the same... choose your character
race and skills and then play away...

)\/(ark

Always Mount a Scratch Monkey
Do you manage your own servers? If you are not running an IDS/IPS yer doin'
it wrong...
... If I'm wrong, please dismiss this as merely the babblings of a madman.
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