TIP: Click on subject to list as thread! ANSI
echo: video_games
to: NEIL CAPEL
from: JONATHAN FINGAS
date: 1998-02-28 16:15:00
subject: Fat Bloated Idioeet code? Yeah. :-)

 NC> I believe you, thousands wouldn't. :)
  Not really.  Quake II's environments are a lot more detailed than its 
predecessor's brethren.  They're also bigger, with more subtle lighting 
effects, and the enemies look more intimidating and less goofy.
  And of course, if you have a GL 3D card, the point is moot!
 NC> But its still the same base PSX hardware, with better, 
 NC> more effient code, so my arguement does hold, you've 
 NC> just backed it up! To add those extra effects on the PC 
 NC> you'd need another upgrade of memory, a vast pool of HD 
 NC> space and probably a new whizz-o-card :)
  Actually, the main reason PSX games are looking and running better is 
because the system has actually been undertaxed up until recently.  I think 
Formula 1 used about 60-70% of the system's power; Tobal No. 2 (which isn't 
even available over in the US) uses 90%.
  And you don't need much hardware at all to do many of the PSX effects; 
they're largely cleverly done translucencies, for the most part, and the PC 
can still do more.  There's no perspective correction on the PSX, and its max 
resolution is 512x512; the upcoming game Virus 2000 is supposed to use that, 
but its designer (David Braben of Elite fame) isn't sure if the PSX can 
handle it.  He sees no qualms with the PC, however!
 NC> Well, you've had to wait for the console custom chip 
 NC> technology to get plonked onto a PC card in order to 
 NC> give a none-game platform some game-related hardware. 
  Believe it or not, not one PC 3D chip right now was ever intended for 
consoles.  The Voodoo chipset spawned from some SGI work that was being done. 
 In fact, the Voodoo chipset ended up in arcades - ever played San Francisco 
Rush or Mace?
 NC> If the code is the same size, uses the same amount of 
 NC> memory and CDrom space, then yes. I doubt it very much 
 NC> though, the PC version will certainly use more, due to 
 NC> the inherent flaws in trying to get a glorified spread 
 NC> sheet machine playing games. It /can/ do it, but it 
 NC> needs a lot of muscle, memory and HD space in order to 
 NC> do it: sloppy code! :)
  Any real "inefficiencies" usually stem from the necessities of 
compatibility, enhanced features, and/or improved graphics.  G-Police on the 
PC usually runs at 640x480 (though you can go above that, I think); on the 
PSX, it's at 320x240 or so.  And what about texture detail?  If you have the 
AGP version, the billboards are much more animated, and the city seems alive. 
--- Maximus 3.01
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