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PE>Hear hear. The C64 is the second best value for money you can buy (the PE>Amiga 500 is the first - for $200 you can get a second-hand one, which PE>is disk drive included, whereas the C64 for about $140 you get the PE>computer and a 180k floppy instead of 720k. Well if I'm going to get winged at for mentioning my messy-dos machine, I'm going to winge at you for talking about (l)amigas! (: And you are wrong. I've seen several 64's for sale for around $70 or $80 for both 64 + drive. PE>What I would like to do is port Wizard of Wor to the Amiga. I'll have It's a fairly simple game, writing it from scratch would take you just as long I suspect (?). Using an action replay cartridge or similar to rip out the sprites would help things along (: Your right, it is a good game. Very simple but fun (especially with 2 players). Suprisingly it was one of the first cartridge games released for (often with) 64's. PE>How do most assembler programmers handle bullets on the C64? Like 70% PE>do x, 20% do y and 10% do z? How do you mean? PE>I'm sure C64 games use more than 8 sprites. How do they generally do PE>it? Especially something like Galaxions. BFN. Fairly simple. You make a raster interupt between the first 8 & the second 8 sprites. This interupt will change the positions, image pointers & colours etc for each sprite. With several interupts you can get many, many sprites on the screen at once. Armalyte for example allows around 32. A routine to do this is commonly called a 'multiplexer'. Hope you understood all that (: cya, Strobe/Menace --- Ezycom V1.05 00f90038* Origin: WOW BBS - Commodore Suport, Sydney's West (3:713/888) SEEN-BY: 50/99 54/54 640/316 711/807 808 809 929 934 712/623 713/317 700 805 SEEN-BY: 713/888 @PATH: 713/888 54/54 711/808 809 |
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