>>> Part 2 of 3...
This is not good. :(
2. To 'grind' your opponent. If he/she has very little health
left you can use this move to repeatedly hit your opponent so they're
forced to take damage as they block. But it's probably safer to pull one
of the fireball supers.
Ryu's shinkuu fireball is also a great move to use if you know
what you're doing. There are several situations for which this move is
best suited:
1. Your opponent stupidly switched characters while you were
standing on the ground. This means that you can pull a super while the
new character is helplessly introducing himself to his adoring fans.
(There's nothing like blasting Ken during his "yat adde" hair pose.) :D
2. Your opponent missed a move/super that leaves them very open.
3. Your opponent is on his/her death throes, and needs a little
more encouragement. :D
4. You're locked in a fireball war with another fireball throwing
character. If you think your opponent is going to throw another fireball
to cancel the one he thinks you're going to throw, pull the super instead.
Watch your opponent's face disintegra te as your shinkuu fireball blasts
through his petty technique and lights him up like a Christmas tree. :D
But be warned: DON'T pull this technique against characters whose super
moves instantly traverse the screen. (ie. Sabertooth, Gambit) A skilled
opponent who blocks your super can nail you while you're still in
recovery. Don't try the fireball into super trap against Charlie, either.
His recovery is way too fast; you'll just waste your energy.
Akuma's air super isn't as useful as you may think, due to it's
insanely long initiation time. :( But, it still has a few good points:
1. Any Xmen vs. Street Fighter player worth his salt will never
intentionally switch characters while their opponent has a super charged
up, and is standing on the ground. Why? Because they'll unleash it and
your new character will take major damage b efore they've even thrown a
punch. Consequently, many of them will wait until your character is in
the air before they switch. But guess what? Akuma has an air super.
This puts your opponent under massive pressure. If their current
character is getti ng low on life, stay on the ground and wait for them.
If they switch, nail them with a super. But, if they won't, jump into the
air in such a way that you're in an ideal position that you can nail them
with a billion fireballs. Once you're in the air, keep an eye on your
opponents lifebars. The moment your opponent switches characters, their
meters will change their highlighting. Instantly do the super, and
they're toast. While this move has a massive initation time, the time it
takes for them to co me out of their vulnerable introductory pose is
longer. :D But you still must be fast.
2. This super takes off more energy when blocked than any other
super of his. Do a normal jump towards your opponent and perform this
move if they're moribund. (What a great word.) :D
>>>The Raging Demon<<<
(Shun-goku-satsu)
Like in my Rogue FAQ, I'm going to devote a whole section of this
FAQ to the raging demon. But I'm going to go into more detail because
Akuma gets to use it at will, while Rogue's use of it is somewhat limited.
:(
The raging demon is not that hard to do; just press jab, jab,
forward (on the joystick then let it recenter), short, and then fierce.
Things to know about the raging demon:
1. It CANNOT be blocked. Your opponent must either hit/throw you
out of it, or get out of the way. (I still don't understand how they can
throw you out if it.) :(
2. The distance it covers in Xmen vs. Street Fighter is much less
than it did in SFA2. :( In SFA2, your opponent could jump backwards,
land, and then STILL get hit by it. Now, if they jump at all, you'll
miss. :(
3. You are MASSIVELY vulnerable during it. If you do it from too
far away, you're DEAD! So be careful. Don't do anything I wouldn't do.
:D
4. After you do the raging demon your opponent is flat on their
back. Do a crouching roundhouse or forward into a hurricane kick for a
few extra hits. (Make this a habit. No point in not eating a free lunch.
Unless you're not hungry, of course.)
There are MANY ways of employing the raging demon against your
opponent, but they break down into three main categories: Being cheap,
using it as a counter, and my personal favorite, 'raging psychology'.
This last section is the best, in my humble opini on. :D
1. Because it cannot be blocked, the raging demon is the best
move ever for being cheap. There are several ways of using it to be
cheap, all of which involve *forcing* your opponent to block, then
demonizing them. :D
A. Jump in with a move like a roundhouse kick, and perform
the raging demon BEFORE you land. Your opponent will block the kick and then
eat the raging demon while they're in block stun. :D If they get hit by
the kick they'll eat the demon while they 're in hit stun. :D If they
block they die. If they don't block they die. It doesn't get much better
than this. :D
B. Stand over your opponent as they're getting up from the
ground, and perform successive crouching short kicks. After they block
one or two of them, do the raging demon. The chances of escaping it or
hitting you out of it in this situation are almos t nil.
C. Walk up to them and do a standing jab that they're
forced to block, then do the raging demon. Like the crouching shorts,
this is very hard to escape. Very cheap, too. :D
D. The ULTIMATE in cheap tactics when you have three supers
charged: Get your opponent in the corner. Demonize them. Do a crouching
forward, then instantly peform the motion again. They'll be forced into
the corner and land just as Akuma reaches th em again. After the
resulting sixteen hits, they're again flat on their back. Do another
crouching forward into a third and final raging demon. If this doesn't
kill them outright, your opponent will probably kill you for being so
cheap. But it's great fun. Especially on the CPU, or opponents that you
can beat up if they get cocky.
2. Using the demon as a counter. There are TONS of situations
where the demon is the best possible counter attack for Akuma. Why dragon
punch when you only get four hits? This way you get four times as many.
:D
A. Your opponent missed a super or special move. Bye-bye.
This works great if you block Sabertooth's berzerker claw, or his berzerker
barrage specials. Same with Wolverine. Basically, if your opponent is
stupid enough to do something like this they deserve to die. :D
B. Your opponent switches characters. You can stand right
next to them and do it, or do it from about three Akuma widths away. In
either case they're toast.
C. Your opponent is going to land right next to you from a
jump, or a super jump. Do the raging demon.
3. "Raging demon psychology" is a way of using the move and
avoiding being called cheap. If you FORCE the opponent to block and then
>>> Continued to next message...
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