>>> Part 4 of 6...
--= Choi Bounge =--
Possesses one of the most maddening combos in the game. (I hate Choi,
so I don't know many combos)
Crouching C, Flying Monkey Slice B (charge b,f+P) - Rush 2
Crossup C, Crouching A, Hurricane Cutter C (charge d,u+P) - Rush 10+
(note - multiple low A's can be done too)
Crossup C, Crouching C, Hurricane Cutter C - Rush 10+
--= Kasumi Todo =--
A weak character in AoF3 turns into a strong character with damaging
combos in KoF '96.
Jumping C (two hits), Standing C/D, Pile Hitter A (qcf+P) - Rush 4
Jumping C (two hits), Mid-air Pile Hitter A/C - Rush 3
Crossup C, Standing C, Whirlwind Spear Hitter (hcb+C), Jumping CD -
Rush 7
Crossup C, Standing C, Whirlwind Spear Hitter, Snowfall Peak Punch A/C
(qcb+P) - Rush 8
**Super Pile Hitter (qcf,qcf+P), Super Pile Hitter, CD - Rush 10+ (note -
this is the SDM with a DM juggling right after, followed by a CD)
--= Mai Shiranui =--
Has barely changed at all.
Jumping C/D, Standing/Crouching C, Ryuenbu C (qcb+P) - Rush 4
Jumping C/D, Standing/Crouching C, Deadly Ninja Bees D (hcf+K) - Rush 4
Kachosen A (qcf+P), Deadly Ninja Bees D - Rush 2 (note - this combo must
be started from all the way across the screen)
!Jumping C/D, Crouching C, Flying Dragon Blast D (dp+K) - Rush 4
*Jumping D, Standing/Crouching C, Super Deadly Ninja Bees (qcb,hcf+B/D)
- Rush 7
**Crossup D, Crouching C, Super Deadly Ninja Bees - Rush 15
--= King =--
Her new special moves are actually quite good for comboing, although
Double Strike can only be comboed in the corner now. (she's becoming
one of my favorite characters too, thus the reason for all the combos!)
Standing D (two hits), Surprise Rose C (dp+P) - Rush 6
Standing A/B, Trap Shot B/D (dp+K) - Rush 6
!Jumping C/D, Standing D (two hits), Venom Strike D (qct+K) - Rush 4
!Jumping C/D, Standing D (two hits), Mirage Kick B (hcf+K) - Rush 7
!Jumping C/D, Standing D (two hits), Tornado Kick D (hcb+K) - Rush 8
!Jumping C/D, Standing A, Trap Shot B/D - Rush 7
!Jumping C, Standing D (two hits), Double Strike D (qcf,qcf+K) -
Rush 5
!Jumping C/D, Standing D (one hit), Surprise Rose C, Tornado Kick D -
Rush 12
!*Standing D (one hit), Illusion Dance B (do it the modified way - d,
hcb+K) - Rush 15
(note - most corner combos can be done as simply a Standing D then the
attack anywhere on screen.)
--= Iori Yagami =--
The overpowered bastard. The below combos are just a start, they can be
modified in many ways, including adding in Scum Gales.
Jumping C/D, Standing/Crouching C, Burning Demon A (dp+P) - Rush 3
Jumping C/D, Standing/Crouching C, Dark Crescent Slash D (hcb+K) - Rush 4
Jumping C/D, Standing/Crouching C, Deadly Flower A/C x3 (qcb+P) - Rush 5
Standing C, Scum Gale (hcf+C), Standing C, Scum Gale, Standing C,
Scum Gale, etc. - Rush ?? (note - Infinite combo!)
!Jumping C/D, Standing Crouching C, Deadly Flower A/C x2, Burning
Demon A/C - Rush 5
!Deadly Flower A x2, pause, Deadly Flower A x2, pause, etc. - Rush ??
(note - another infinite combo)
--= Mature =--
Who needs combos when you have CD/Metal Massacre? *sigh*
Jumping B (two hits), Standing B (two hits), Standing A, Metal
Massacre B/D (qcb+K) - Rush 8
Jumping B (two hits), Standing C (one hit), Deceaser A (hcf+P) - Rush 4
Jumping B (two hits), Standing C (one hit), Despair A (qcf+P) - Rush 4
Standing C (one hit), Death Downer C x2 (qcb+P)
--= Vice =--
Although she doesn't look like the type who would focus on throws for
her combos, she's one of them.
Jumping B (two hits), Standing B (two hits), Gore Fest (hcb,f+C) -
Rush 4+
Jumping B (two hits), Standing C (two hits), Da Cide C (hcf+P) - Rush 4
Standing C (one hit), Outrage D (qcb+K) - Rush 9
*Jumping B (two hits), Standing B (two hits), Negative Gain (hcb, hcb+C)
- Rush 7
*Standing C (two hits), Negative Gain - Rush 5
--= Geese Howard =--
Has a fair number of combos, despite being more underpowered than Geese
should be.
Jumping C, Standing/Crouching C, Reppuken (qcf+A) - Rush 3+
Jumping C, Standing/Crouching C, Jaeiken A (hcb+P) - Rush 5+
Jumping C, Standing D (one hit), Double Reppuken (qcf+C - Rush 4+
Jumping C, Standing D (one hit), Flying Buzzsaw Slice C (dp+P) - Rush 4+
Standing D (one hit), Double Reppuken (qcf+C) - Rush 3
When MAXed out - Hop Jump C, Hop Jump C, Hop Jump C, etc. - Rush ??
Note - to get maximum hits out of his Jumping C, do a hop jump C as close
as possible. The bigger the opponent the better.
--= Wolfgang Krauser =--
Not much at all. Most special moves are too slow to combo.
Standing C/D, Kaiser Kick B/D (dp+K) - Rush 2
Standing C/D, Kaiser Suplex - Rush 2
--= Mr. Big =--
Da pimp has a fair number of combos as well.
>>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
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