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echo: arcade_games
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from: MARC BIGRAS
date: 1996-11-20 00:05:00
subject: King of Fighters 96 [3/6

 >>> Part 3 of 6...
--= Robert Garcia =--
Not as many combos as Ryo, but can still hold his own.
Jumping D, Standing C, Ryuga C (dp+P) - Rush 4-5
Jumping D, Standing C, Hienshippu-Kyaku D - Rush 6-7
Standing C, Ryugi-ken A (qcf+P) - Rush 2-3
Standing C, Kyokugen Kick Dance (hcf+D), Jumping CD - Rush 6-7
!Standing C, Kyokugen Kick Dance, Haohshokohken - Rush 6-7
Robert can get two hits off his C like Ryo too, but I haven't been able
to get three, it might not be possible.
--= Yuri Sakazaki =--
Not changed much, but can now juggle a second uppercut after her C Cho
Upper.
Jumping C/D, Standing C/D, Hundred Blows C (hcb+P) - Rush 3
Jumping C/D, Standing C/D, Yuri Super Spin Kick B (qcb+K) - Rush 4
Crossup D, Standing C/D, Yuri Cho Upper C (dp+P), Double Yuri Cho
Upper A/C (dp+P)
!Jumping C/D, Standing C/D, Koohken A (qcf+P) - Rush 3
!Standing C/D, Raioh-Ken B (qcf+K) - Rush 2
--= Leona =--
It's too bad the best way to get a combo with her is to do Cheezeball,
then pound the buttons like crazy.  :P
Jumping C/D, Crouching C, Ground Saber B/D (charge b, f+K), Ground Saber
Finisher (f+D,D) - Rush 4
Jumping C/D, Crouching C, Ground Saber B/D, Moon Slasher A/C (charge d,
u+P) - Rush 4
Crossup C, Crouching C, Moon Slasher A/C - Rush 3
Cheezeball C (charge b, f+P), CD - Rush 11 (note - for maximum hits
during a Cheezeball combo, wait until the 10th hit before attacking)
Cheezeball C, Crouching C, Moon Slasher A/C - Rush 12
Cheezeball C, Crouching C, Ground Saber, Ground Saber Finisher - Rush 13
*/**Cheezeball C, V Slasher A/C (qcf,hcb+P) - Rush 2
*/**(on MAX only!) Jumping D, V Slasher C - Rush 2
--= Ralf =--
His combos are of course not as damaging as '95, but still plenty
lethal.
Jumping C/D, Standing C, Gatling Punch C (charge b, f+P) - Rush 5
Jumping C/D, Crouching A, Gatling Punch C - Rush 6
Jumping C/D, Standing/Crouching A, Vulcan Punch A/C (tap P) - Rush 3
Jumping C/D, Standing C, Super Argentine Backbreaker D (hcf+D) - Rush 3
!Jumping C/D, Standing C, Vulcan Punch A/C - Rush 3
!*Standing/Crouching C, VariVari Vulcan Punch A/C (qcf,hcb+P) - Rush 14
--= Clark =--
Not too many, focus on his throws instead. Remember to tack on the Elbow
Drop Finisher on his special throws.
Jumping D, Standing C (1 hit), Super Argentine Backbreaker, Elbow Drop
Finisher (qcf+P) - Rush 4 (counter says 2)
Jumping D, Standing C (1 hit), Rolling Cradler A/C (hcf+P), Elbow Drop
Finisher - Rush 4 (counter says 2)
Jumping D, Standing C (1 hit), Vulcan Punch C - Rush 10
Crouching B, Frankensteiner (hcf+B), Elbow Drop Finisher (this isn't a
real combo, but right next to the opponent it's unescapble, even if you
block.)
*Jumping D, Standing C (1 hit), Ultra Argentine Backbreaker - Rush 3+
--= Athena Asamiya =--
Her moves usually aren't intended for comboing, so her combo total is
still rather low.
Standing C/D, Psycho Sword A/C (dp+P) - Rush 6/7
Jumping C, Psycho Sword A/C (in mid-air) - Rush 6
!*Jumping C, Shining Crystal Bit A/C (b,hcb+P) - Rush 2
--= Sie Kensou =--
One of the strongest characters in '95 goes to one of the weakest. He
can no longer combo his DM, either.
Jumping C, Standing C, Earth Dragon Fang A (hcf+P) - Rush 5
Crossup C, Standing A, Heaven Dragon Fang C - Rush 5
!Standing/Crouching C, Chokyudyan C (qcb+P) - Rush 2
--= Chin Gentsai =--
Can still get high numbers of hits with his Drunken Spin.
Jumping C (two hits), Standing C, Gourd Attack A (qcf+P) - Rush 4
Jumping C (two hits), Standing C, Flying Punch Thing (hcf+P) - Rush 4
!Standing D, Flying Punch Thing C - Rush 4
!Jumping C (two hits), Standing C, Gourd Attack C - Rush 5
!Standing D (two hits), Drunken Spin C (dp+P) - Rush 15
!Jumping C (two hits), Standing C, Drunken Spin C - Rush 16
*/**Standing D (two hits), Fire Belch A/C (qcf,d,df+P) - Rush 3
--= Kim Kaphwan =--
It's a bit harder to combo with him now, probably due to his weird new
normal moves. DM is too slow to combo now too.
Jumping B, Standing C (1 hit), Comet Cruncher B/D (charge b,f+K) -
Rush 3/4
Crouching C, Hien Zan D (charge d,u+K) - Rush 5
Crouching C, Sandblaster C (charge d,u+P) - Rush 4
Crouching C, Hangetsuzan B (qcb+K) - Rush 4
Crossup Hishokyaku D, Crouching A, Hien Zan D - Rush 9
Jumping A, Hishokyaku D, Jumping A, Hishokyaku D, etc. - Rush ??
--= Chang Koehan =--
Still more focused on strength than combos.
Jumping D, Crouching/Standing B, Hien Zan B (charge d,u+K) - Rush 3
Standing D, Wrecking Iron Ball A/C (tap P) - Rush 2
Standing D, Big Destroyer Toss (hcb,f+C) - Rush 2+
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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