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| subject: | Re: Usurper Linux |
Hi Nick, > On 02 Oct 15 22:47, Janis Kracht wrote to Leslie Given: >>>> I can run it locally at least once > I just got it working on Synchronet a couple days ago. I think I'm going to recompile it from the source. I did that first and that's when I saw it working "locally". Since then I've tried the binary from a different archive and that one doesn't seem to work as far as I can tell.. In other words, if I run it from the command line there's no echo to the console as you mention, but I can see it's running with ps aux.. >There some info in the whatsnew.txt that states he's only verified it works on That document wasn't in the first archive I downloaded with the sources.. I did see it in the archive that only had the binaries. > Synchronet, using STDIO (with no echo to the console), and calling it with > "USURPER /P%n", which basically %n is synchronet's way of tossing the node > directory into it so Usurper knows where to find the drop file. The way I'm > doing it you also need to be able to create a DOOR32.SYS, not just a regular > 16bit one. Yes, I have bbbs create the DOOR32.SYS file... I've used that with another door (forget which one it was).. > I didn't need any .CTL files as it has some kind of fail-protection where if > you don't have any .CTL files, it will use some kind of defaults which seemed > to work here. That brought up an error message on execution of no USURP.CTL > file.. so I created a completely empty USURP.CTL in the game directory, and > that error message disappeared. I saw that when I ran the version I compiled.. not with the linux binary that came 'pre-made' >> Hm... that directory name is in Lower Case.. > Directory name in lowercase doesn't matter. Makes sense really... :) >Good luck! It takes a little tinkering, but when it does work, it's 10x faster > than the old DOS version of Usurper. Sounds good.. :) Take care, Janis --- BBBS/Li6 v4.10 Dada-2* Origin: Prism bbs (1:261/38) SEEN-BY: 19/33 34/999 90/1 116/18 120/331 123/500 128/187 140/1 218/700 222/2 SEEN-BY: 226/0 160 230/150 249/303 261/38 100 266/404 267/155 280/1027 SEEN-BY: 282/1031 1056 292/907 320/119 219 340/400 393/68 396/45 633/267 280 SEEN-BY: 640/384 712/620 848 770/1 801/161 2320/303 @PATH: 261/38 712/848 633/267 |
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