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echo: os2prog
to: All
from: Rob Basler
date: 1994-07-15 11:13:00
subject: Palette question re DIVE

I've been playing with the DIVE spec and have ported a 3D
texture map graphics engine to run in a little window on the screen.
Performance is great, problem is, I can't seem to get the palette to
work right.  I'm obviously loading a palette (cuz the screen colors go
nuts) but they aren't right.  I was wondering if there are API's that
let you access the hardware palette directly rather than through Palette
Manager. Maybe then I could at least figure out what is going into
the pallette and from there, what I'm doing wrong.

Rob.
___
 X SLMR 2.1a X NT: Not Tops, Not There, Not Today, Not Tomorrow...

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