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| subject: | Palette question re DIVE |
I've been playing with the DIVE spec and have ported a 3D texture map graphics engine to run in a little window on the screen. Performance is great, problem is, I can't seem to get the palette to work right. I'm obviously loading a palette (cuz the screen colors go nuts) but they aren't right. I was wondering if there are API's that let you access the hardware palette directly rather than through Palette Manager. Maybe then I could at least figure out what is going into the pallette and from there, what I'm doing wrong. Rob. ___ X SLMR 2.1a X NT: Not Tops, Not There, Not Today, Not Tomorrow... --- Maximus/2 2.01wb* Origin: The Idle Task... (604)275-0835 Richmond BC. (1:153/905) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 413 430 SEEN-BY: 711/807 808 809 934 942 712/353 623 713/888 800/1 @PATH: 153/905 918 3615/50 229/2 12/2442 711/409 54/54 711/808 809 934 |
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