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echo: arcade_games
to: ALL
from: MARC BIGRAS
date: 1996-11-19 23:56:00
subject: Virtua Fighter 3 [11/19

 >>> Part 11 of 19...
Tornado Kick                          u/f+K+G            H, AI
        An old move with a new look.  In VF3, it produces afterimages.
        Changes Sarah's stance and knocks down on a hit.  Cool move
        but you must pray vociferously for it to hit in a real
        fight.
Round Kick                            u+K+G              M, Down, AI, End
        This is an ending move, a new VF3 concept.  If the move is
        guarded, the motion is stopped.  Produces some more of that
        nifty shadows I know I will grow to hate.  Also knocks down
        the opponent.
Step Round Kick                       f+K+G              M, Down, AI, End
        Another jumping spin kick.
Spinning Kick                         K+G                M, AI, End
Side Hook Kick                        d/b+K+G            M, C.Down, End
Leg Slicer                            d+K+G              L, C.Down
Low Spin Kick                         d/f+K+G            L, Down, End
        Sarah does a sweep.  
Spin Edge Kick                        b+K+G              M, AI
        After twisting her body,  Sarah does a big, high heel kick
        to her opponents. 
Spin Heel Seed                        u/b+K+G            M, Down, AI
        Much like the Spin Edge Kick, but Sarah twists her body in
        a different direction.  
Snap Side Chop                        d/f+P              H, C.Down
        Sarah swipes her fist outwards.  A great attack against
        a drunken Shun Di who is getting up from the ground.
Rising Elbow                          f+P                M
Double Joint Attack (Elbow-Knee)      f+P, K             MM, Down
        Due to terrain and body weight, the knee may not always hit
        after the elbow.  Air combo potential, knocks down, and
        changes stance.
Elbow, Side Chop                      f+P, D/F+P         MH, AI
        Afterimages yet again.  Like the regular snap side chop,
        this move is good for attacking a drising drunken Shun.
Elbow, Heel Seed                      f+P, b+K           MM
Double Kick                           b+K                HH
        Changes stance.
Flipkick                              u/b+K              M, Down, AI
        It's a flipkick, what do you expect.  Knocks down and
        makes some more of that yummy afterimages.
        
Middle Kick                           d/f+K              M, C.Down
        What Sarah gets instead of a decent sidekick.  Knocks down
        on counter.
Illusion Kick                         d/f+K, K           MM, AI
        Afterimages.  Mmm, Mmm Good.  Despite my sources, I think
        this move's level of attack is MH.
Mirage Kick                           d/f+K, K, K        MMM, Down, AI
        Knocks down and afterimage.  MHH??
Mirage Low                            d/f+K, K, b+K      MML
        Two side kicks then a low kick.  
Mirage, Jack Knife                    d/f+K, K, d+K      MMM
Knee Kick                             f+K                M, Down
        Same old knee as in VF2, with the same old advice.  On a counter
        hit, Sarah can do an air combo, with the kickflip being the
        perennial favourite.  If blocked, the opponent can retaliate
        with a high punch.  The move changes stance and knocks down.
Dash Knee                             f, f+K             M, Down
        Change stance, knock down.  Same as in VF2.
Rising Knee                           D_, f+K            M, Down
        A really high knee.  Knocks down.
Double Rising Knee                    D_, f+K, K         MM
        Two rising knees.
Jack Knife Kick                       d+K                M, C.Down, AI
        You can not have played VF2 without seeing this move.
        Used and abused by Sarah players worldwide.
Jack Knife & Side Kick                d+K, K             MM, AI
        Afterimages.
Toe Kick                              d+P+K              M
        A blast from the VF1 past.
Toe Kick, Jack Knife                  d+P+K              MM
        After the jack knife hits, go for an air combo of choice.
        No afterimages. (YAY!)
Spin Turn Kick                        D_, b+K            H
Double Spin Kick                      D_, b+K, K         HH
Double Thrust Kick                    K, K               HH
        Sarah kicks the opponent twice, as the name "Double Thrust
        Kick" implies.  
Full Spin Dive                        u/f+K or u+K       M, AI, End
        Afterimages and end move.  After Sarah does a handstand,
        she swings her legs towards the opponent.
Dragon Cannon                         d/b+K              M, Down, AI
        With Sarah's body in a low position,  she initiates a great
        kick to the opponent's chin.  If it hits, Sarah can follow-up
        with an air combo.  Knocks down and afterimages.
Low Kick                              D_+K               L, C.Down
        Guess.  Knocks down on counter and changes stance.
Double Low Kick                       D_+K, K            LL, C.Down
        Guess again.  Knocks down on counter and changes stance.
 >>> Continued to next message...
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