>>> Part 11 of 19...
Tornado Kick u/f+K+G H, AI
An old move with a new look. In VF3, it produces afterimages.
Changes Sarah's stance and knocks down on a hit. Cool move
but you must pray vociferously for it to hit in a real
fight.
Round Kick u+K+G M, Down, AI, End
This is an ending move, a new VF3 concept. If the move is
guarded, the motion is stopped. Produces some more of that
nifty shadows I know I will grow to hate. Also knocks down
the opponent.
Step Round Kick f+K+G M, Down, AI, End
Another jumping spin kick.
Spinning Kick K+G M, AI, End
Side Hook Kick d/b+K+G M, C.Down, End
Leg Slicer d+K+G L, C.Down
Low Spin Kick d/f+K+G L, Down, End
Sarah does a sweep.
Spin Edge Kick b+K+G M, AI
After twisting her body, Sarah does a big, high heel kick
to her opponents.
Spin Heel Seed u/b+K+G M, Down, AI
Much like the Spin Edge Kick, but Sarah twists her body in
a different direction.
Snap Side Chop d/f+P H, C.Down
Sarah swipes her fist outwards. A great attack against
a drunken Shun Di who is getting up from the ground.
Rising Elbow f+P M
Double Joint Attack (Elbow-Knee) f+P, K MM, Down
Due to terrain and body weight, the knee may not always hit
after the elbow. Air combo potential, knocks down, and
changes stance.
Elbow, Side Chop f+P, D/F+P MH, AI
Afterimages yet again. Like the regular snap side chop,
this move is good for attacking a drising drunken Shun.
Elbow, Heel Seed f+P, b+K MM
Double Kick b+K HH
Changes stance.
Flipkick u/b+K M, Down, AI
It's a flipkick, what do you expect. Knocks down and
makes some more of that yummy afterimages.
Middle Kick d/f+K M, C.Down
What Sarah gets instead of a decent sidekick. Knocks down
on counter.
Illusion Kick d/f+K, K MM, AI
Afterimages. Mmm, Mmm Good. Despite my sources, I think
this move's level of attack is MH.
Mirage Kick d/f+K, K, K MMM, Down, AI
Knocks down and afterimage. MHH??
Mirage Low d/f+K, K, b+K MML
Two side kicks then a low kick.
Mirage, Jack Knife d/f+K, K, d+K MMM
Knee Kick f+K M, Down
Same old knee as in VF2, with the same old advice. On a counter
hit, Sarah can do an air combo, with the kickflip being the
perennial favourite. If blocked, the opponent can retaliate
with a high punch. The move changes stance and knocks down.
Dash Knee f, f+K M, Down
Change stance, knock down. Same as in VF2.
Rising Knee D_, f+K M, Down
A really high knee. Knocks down.
Double Rising Knee D_, f+K, K MM
Two rising knees.
Jack Knife Kick d+K M, C.Down, AI
You can not have played VF2 without seeing this move.
Used and abused by Sarah players worldwide.
Jack Knife & Side Kick d+K, K MM, AI
Afterimages.
Toe Kick d+P+K M
A blast from the VF1 past.
Toe Kick, Jack Knife d+P+K MM
After the jack knife hits, go for an air combo of choice.
No afterimages. (YAY!)
Spin Turn Kick D_, b+K H
Double Spin Kick D_, b+K, K HH
Double Thrust Kick K, K HH
Sarah kicks the opponent twice, as the name "Double Thrust
Kick" implies.
Full Spin Dive u/f+K or u+K M, AI, End
Afterimages and end move. After Sarah does a handstand,
she swings her legs towards the opponent.
Dragon Cannon d/b+K M, Down, AI
With Sarah's body in a low position, she initiates a great
kick to the opponent's chin. If it hits, Sarah can follow-up
with an air combo. Knocks down and afterimages.
Low Kick D_+K L, C.Down
Guess. Knocks down on counter and changes stance.
Double Low Kick D_+K, K LL, C.Down
Guess again. Knocks down on counter and changes stance.
>>> Continued to next message...
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