ES>> 386dx 33 with a fast disk and it
ES>> flies. When I say 'ibm' I usually mean that.
RG> Yeah, you know that, but the C64ers don't.. all they hear is the
RG> "wonderful" things that are *possible* with
"IBM" machines. Unless you
RG> clarify that they need to spend in excess of $1000 (generally $2000+)
RG> to achieve these things, when they see a 286 being sold off for around
Hear hear. The C64 is the second best value for money you can buy (the
Amiga 500 is the first - for $200 you can get a second-hand one, which is
disk drive included, whereas the C64 for about $140 you get the computer
and a 180k floppy instead of 720k.
RG> * Inbuilt ZIP packer (PKZIP 2.04 compatable)
How did you achieve this?
RG> * 100% machine code for maximum speed
What assembler do you use?
What I would like to do is port Wizard of Wor to the Amiga. I'll have to
disassemble it one day and learn it totally. This remains THE ULTIMATE
GAME for me. I have 3 cartridges with it on it, plus I've copied it onto a
couple of floppies and my hard drive. That is one game that simply can't
be backed up enough!
How do most assembler programmers handle bullets on the C64? Like 70% do
x, 20% do y and 10% do z?
I wrote a cartridge copier program (no hardware required) and also a basic
program to play roulette. I'll have to release them to the Public Domain
when I get a bit more organized. I actually hid the cartridge copier
program, so I have to get back into assembler to un-hide it and document
it.
I'm sure C64 games use more than 8 sprites. How do they generally do it?
Especially something like Galaxions. BFN.
Paul
--- GoldED/2 2.42.G1114
* Origin: Ten Minute Limit (3:711/934)
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