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echo: arcade_games
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from: MARC BIGRAS
date: 1996-11-19 23:56:00
subject: Virtua Fighter 3 [10/19

 >>> Part 10 of 19...
(saranizenten)
        Done immediately after a Forward Roll or Backward Roll, Kage
        does another forward roll.
Another Backward Roll        f,f/d,d,d/b,b+P
(saranikouten)
        Done immediately after a Forward Roll or Backward Roll, Kage
        does another backward roll.
Rising Dragon Fist II        f, d, d/f+P                M
        After a forward or backward roll, Kage does a Dragon Punch.
    
Forward Roll Flying Kick     b,b/d,d,d/f,f+P+K+G        L, Down
        Must be done after a forward or backward roll.
Backward Roll Flying Kick    f,f/d,d,d/b,b+P+K+G        L, Down
        Must be done after a forward or backward roll.
Hedgehog                     b,b/d,d,d/f,f+P            L
(shinsodan)
        Done after two consecutive forward or backward rolls.
        No confirmation yet if you can do continuous shinsodan.
Dragon Tail Flash            b, b+K+G                   L, Down
(ryuubesen)               
        Turns around and does a low kick.
Half Moon Kick               d+K (Back to opponent)     L, Down
(hangetsugeri)
        If Kage's back is turned to the opponent, this move sends a
        low thrust kick to the opponent.  If the Dragon Tail Flash
        hits for a knock down, this move will hit also if it is
        executed promptly enough.  Kage recovers low after the move.
Side Fsll(?)                  b+E               
(sokuten)
        Is this a backflip?  The description wasn't lucid.
THROW NAME                      THROW MOTION              LEVEL
___------------------------------------------------------------
Fat Sword                        P+G                       H
(taitou)
        Looks like Kage is drawing a sword from his back.
Sword Mist                      d/f+P+G                    H
(katanakasumi) 
        The old P+K+G throw.
Shadow Mist                     b, f+P+G                   H
(kagegasumi)
Floating Mist                   f, b+P+G                   H
(fugasumi)
Freely Changing the Order       f+P+G                      H (Follow-Up)
(jyungyakujizai)
        Kage leaps over the opponent's head to change place with the
        opponent.  Can be followed-up by a waterwheel kick (u/b+K+G).
        Sometimes a flying kick (f, f+P+K+G) will catch an opponent
        off-guard.  Can be done from the side and the back.
10 foot Toss                    b+P+G                      H (Follow-Up)
(koenraku)
        We hated it in VF2; now we can hate it again in VF3.
   Izuna Drop                     u+P+G (Combos after the 10 foot Toss)
          Kage jumps up after the 10 foot Toss, grabs the opponent in
          midair, and tosses him down.
Floating Body, 
Disturbing Shot Attack          u/f+P+G                     H Catch Throw
(fushinrandangeki)
Mist Mist                       P+G                         H Side Throw
(kirigasumi)
Reverse Leaf Mist               P+G                         H Back Throw
(hauragasumi)
Reverse Leaf Mist               P+K+G                       L Back Throw
(hauragasumi) 
              
Dark Mist                       u+P+G                    Back H Catch Throw
(yamigasumi)
        If the move does not connect, Kage hops up in the air.
Falling Leg                      d/f+K                    Ground Attack
g)Sarah
Outfit 1: Black, low slung tight pants, high heeled boots, shirt with
          many cleavage revealing holes. Oh-la-la!
Outfit 2: Shorts, high black boots, red top, hair is down
Moves:
MOVE NAME                             MOVE MOTION        LEVEL
___------------------------------------------------------------
Punch-Straight Combo                  P, P               HH
        Since the reach of the second punch is short, it is
        not always a guaranteed hit after the first punch.
        The second punch knocks down on a counter. 
Flash Piston Punch                    P, P, P            HHH
        Third punch can knock down opponent on counter attack.
        I think there are still three variations of this attack:
        a)P,P,P,   b) P,P,u+P, and   c)P, P, b+P
Combo Rising Kick                     P, P, P, u+K       HHHM
Combo Rising Knee                     P, P, P, K         HHHM
        Knocks down and changes stance.
Combo Flipkick                        P, P, P, b+K       HHHM
        
Punch-Kick Combo                      P, K               HH
        The final kick does not knock down.  It's not even a
        guaranteed hit in all situations.
Punch-Sidekick Combo                  P, d+K             HM
        An effective move that never got a lot of press during its
        VF2 days.  Knocks down on counter.
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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