>>> Part 10 of 19...
(saranizenten)
Done immediately after a Forward Roll or Backward Roll, Kage
does another forward roll.
Another Backward Roll f,f/d,d,d/b,b+P
(saranikouten)
Done immediately after a Forward Roll or Backward Roll, Kage
does another backward roll.
Rising Dragon Fist II f, d, d/f+P M
After a forward or backward roll, Kage does a Dragon Punch.
Forward Roll Flying Kick b,b/d,d,d/f,f+P+K+G L, Down
Must be done after a forward or backward roll.
Backward Roll Flying Kick f,f/d,d,d/b,b+P+K+G L, Down
Must be done after a forward or backward roll.
Hedgehog b,b/d,d,d/f,f+P L
(shinsodan)
Done after two consecutive forward or backward rolls.
No confirmation yet if you can do continuous shinsodan.
Dragon Tail Flash b, b+K+G L, Down
(ryuubesen)
Turns around and does a low kick.
Half Moon Kick d+K (Back to opponent) L, Down
(hangetsugeri)
If Kage's back is turned to the opponent, this move sends a
low thrust kick to the opponent. If the Dragon Tail Flash
hits for a knock down, this move will hit also if it is
executed promptly enough. Kage recovers low after the move.
Side Fsll(?) b+E
(sokuten)
Is this a backflip? The description wasn't lucid.
THROW NAME THROW MOTION LEVEL
___------------------------------------------------------------
Fat Sword P+G H
(taitou)
Looks like Kage is drawing a sword from his back.
Sword Mist d/f+P+G H
(katanakasumi)
The old P+K+G throw.
Shadow Mist b, f+P+G H
(kagegasumi)
Floating Mist f, b+P+G H
(fugasumi)
Freely Changing the Order f+P+G H (Follow-Up)
(jyungyakujizai)
Kage leaps over the opponent's head to change place with the
opponent. Can be followed-up by a waterwheel kick (u/b+K+G).
Sometimes a flying kick (f, f+P+K+G) will catch an opponent
off-guard. Can be done from the side and the back.
10 foot Toss b+P+G H (Follow-Up)
(koenraku)
We hated it in VF2; now we can hate it again in VF3.
Izuna Drop u+P+G (Combos after the 10 foot Toss)
Kage jumps up after the 10 foot Toss, grabs the opponent in
midair, and tosses him down.
Floating Body,
Disturbing Shot Attack u/f+P+G H Catch Throw
(fushinrandangeki)
Mist Mist P+G H Side Throw
(kirigasumi)
Reverse Leaf Mist P+G H Back Throw
(hauragasumi)
Reverse Leaf Mist P+K+G L Back Throw
(hauragasumi)
Dark Mist u+P+G Back H Catch Throw
(yamigasumi)
If the move does not connect, Kage hops up in the air.
Falling Leg d/f+K Ground Attack
g)Sarah
Outfit 1: Black, low slung tight pants, high heeled boots, shirt with
many cleavage revealing holes. Oh-la-la!
Outfit 2: Shorts, high black boots, red top, hair is down
Moves:
MOVE NAME MOVE MOTION LEVEL
___------------------------------------------------------------
Punch-Straight Combo P, P HH
Since the reach of the second punch is short, it is
not always a guaranteed hit after the first punch.
The second punch knocks down on a counter.
Flash Piston Punch P, P, P HHH
Third punch can knock down opponent on counter attack.
I think there are still three variations of this attack:
a)P,P,P, b) P,P,u+P, and c)P, P, b+P
Combo Rising Kick P, P, P, u+K HHHM
Combo Rising Knee P, P, P, K HHHM
Knocks down and changes stance.
Combo Flipkick P, P, P, b+K HHHM
Punch-Kick Combo P, K HH
The final kick does not knock down. It's not even a
guaranteed hit in all situations.
Punch-Sidekick Combo P, d+K HM
An effective move that never got a lot of press during its
VF2 days. Knocks down on counter.
>>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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