>>> Part 9 of 19...
Kage thrusts an elbow as he is spinning around.
Helix & Reverse Kick b+P, K HM, AI
(rasenurageri)
After the Helix comes a spin kick.
Smashing the Mountain Cliff D_, d/f+P M, C. Down, AI(?)
(ganzenha)
Getting low to the floor, Kage unleashes a big sword hand.
Forces the opponent to stand if hits. Fast execution time.
Rising Dragon Fist f, d, d/f+P M, Down, AI
(shouryuuken)
A homage to the days when Capcom could make a good fighting
game. Don't ask me how to pronounce it. Kage can be thrown
afterwards.
Waterwheel Kick u/b+K+G or u+K+G(?) M, Down, AI
(suishageri)
A high flipkick. Use in air combos. Can be thrown afterwards.
Falling Leaf b+K+G H
(genyou)
If hits, go for a air combo.
Heel Kick d+K+G M, Down, AI
(tsumojigeri)
Flying Corkscrew f, f+K+G M, Down, AI
(hagaryuu)
Flying Kick f, f+P+K+G L, Down
(rairyuuheshoukyaku)
The amount of time it takes for you to pronounce the
Japanese name of this move is the amount of time it takes
for the move to execute.
Reverse Water Wheel d/f+K+G M, Down, AI
(urasuisha)
Leaning his body and leaping at the enemy, Kage turns his back
to the opponent and does a heel kick. After this move, Kage's
back remains facing the opponent.
Full Moon Kick u/f+K+G M, AI
(engetsugeri)
Hanging slightly above the ground, Kage does a heel kick.
Can be used to avoid low attacks and hit the opponent.
Falling Flash Blade f+P+K M, AI
(rakusenjin)
Returning Falling Flash
Blade f+P+K, P+K MM, Down, AI
(rakusenjingaeshi)
Sends out two horizontal sword hands. A good attack against
a rising drunken Shun.
Twisting Flash Blade d/f+P+K M
(hagakunsenjin)
While moving a little to the side, Kage attacks with a
sword hand.
Small Hand Reverse b+P+K (High Punch Reverse)
Whirling Flash Blade d+P+K M. C.Down
(senpuujin)
Must be done from standing. Kage crouches and does a low
sword hand. Forces the opponent to stand if hits.
Wind-Flash Blade P+K M
(fuusenjin)
After the move executes, Kage ends up in a crouching
position. Good attack against a rising drunk Shun.
Mid-Kick d/f+K M, C.Down
(nakageri)
Floating Body Knee Kick D_, f+K M, AI
(fushinhezageri)
An obscenely high knee. Kage can be throw afterwards.
Flying Forward Kick u+K or u/f+K M, Down, AI
(tobemaegeri)
After a small jump forward. Kage does a small kick.
Whirlwind Kick u/b+K M, AI
(senpuugeri)
A flipkick. The guide says you can use this move to hit
opponents who are falling down to the ground, much like
the ryuueikyaku (f, f+K). But since this move is listed
immediately following the ryuueikyaku, I believe it's a
transcription error.
Falling Shadow Kick f, f+K L, Down
(ryuueikyaku)
Change stance. Mainly used to hit at the end of a float
combo.
Earth Kick d/b+K L, Down
(jibashiri)
Kage slides his foot forward on the ground.
Forward Roll b,b/d,d,d/f,f
(genten)
Backward Roll f,f/d,d,d/b,b
(kouten)
Forward Roll Sweep b,b/d,d,d/f,f+K L
(kaitenjizurikyaku)
Backward Roll Sweep f,f/d,d,d/b,b+K L
(koutenjizurikyaku)
Forward Roll Sweep II b,b/d,d,d/f,f+K L
Execute the move after a forward or backward roll.
Backward Roll Sweep f,f/d,d,d/b,b+K L
Execute the move after a forward or backward roll.
Another Forward Roll b,b/d,d,d/f,f+P
>>> Continued to next message...
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