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echo: arcade_games
to: ALL
from: MARC BIGRAS
date: 1996-11-19 23:56:00
subject: Virtua Fighter 3 [07/19

 >>> Part 7 of 19...
        him down.
Catch                           f+P+G                     H
        The start of something good.  After the catch, immediately
        input the command for the next part of the multi-throw.
   Thunderfire Powerbomb              P+G   (Combos after the Catch)
           Holding the opponent's hips, Wolf drops his neck down
           to meet his knee.
   Spring Shot Front Supplex          b+P+G (Combos after the Catch) 
   Front Neck Chantry                 d/f+P+G (Combos after the Catch)
   Push                               d/b+P+G (Combos after the Catch)
           Wolf pushes the opponent down to the floor so that his
           back faces Wolf.  Continue as you please. 
   Change                             f+P+G (Combos after the Catch) 
           The start of something better.  Wolf turns the opponent
            around on the back.
        German Supplex                 P+G (Combos after the Change)
        Push                           f+P+G (Combos after the Change)
        Tiger Supplex                  b+P+G (Combos after the Change)
        Calf Grinding                  d/f+P+G (Combos after the Change)
Double Arm Supplex                d/b+P+K+G               L
Tiger Drop                        d/f+P+K+G               L
Side Supplex                      d+P+K+G                 L
Sliding Leg Pizzaz                P+G                 Side H Throw
Reversing the Body, Back,
    and Neck                      b, f+P+G            Side H Throw
Reversing the Arm                 P+K+G               Low Side Throw
German Supplex                    P+G                 Back H Throw 
Dragon Supplex                    b+P+G               Back H Throw
Dragon Screw                      d/b+P+K  (Sidekick Reverse)
Captured                          b+P+K  (High Kick Reverse)
        Wolf grabs the opponent's leg, spins him over upsidedown,
        then front supplex him.
Double Claw                        d+P+G              Ground Throw
        When the opponent is on the ground, Wolf grabs him and
        pulls him up for further punishment.  Possibly continue with
        a drop kick or a throw.
Elbow Drop                         d/f+P+G            Ground Attack
e)Jeffry
Outfit 1: No shirt, loose fitting pants. (Same as VF2?)
Outfit 2: Blue sleeveless shirt, fishing pants and fireman boots, sideways
          baseball cap
Moves:
MOVE NAME                  MOVE MOTION              LEVEL
___------------------------------------------------------------
Knuckle, Kick              P, K                     HH
Double Knuckle             P, P                     HH
1, 2, Upper                P, P, P                  HHM
Combo Kenka Hook           P, P, b+P                HHH
Killing Toe Kick & Hammer  K, K, P                   HMM
Elbow                      f+P                       M, C.Down
Elbow, Hammer              f+P, b+P                  MM
Dashing Elbow              f, f+P                    M
Elbow, Upper               f, f+P, P                 MM
Elbow Stomp                b+P                       M
        After twisting his arm high in the air, Jeffry
        drops an elbow on the opponent.
Tornado Hammer             f, b+P                    H, C.Down
        Resembles a "Elbow Stomp".  After twisting his body,
        Jeffry drops one elbow with the full force of his weight.
        Good attack against a drunk Shun getting up from the
        ground.  If hit, the opponent turns his back to Jeffry.
Kenka Hook                 b, f+P                    H, Down
        A big, high hook punch.  Good for attacking a rising
        drunken Shun.
Kenka Upper                d/f, d/f+P                M
        Jeffry ducks down low then lets loose a big uppercut.
Smash Upper                d/f+P                     M
Double Upper               d/f+P, P                  MM
Triple Upper               d/f+P, P, P               MMM
        The third uppercut is the Kenka Upper, which is slow
        to execute.
Upper Hand                 D_, d/f+P                 M
Double Down Hammer         d/f, b+P                  M
Round Hammer               b, d/f+P                  M
        From above, both fists swings low, smashing everything
        in its path.
Raging Hammer              b, d/f+P, P               MM, Down, AI
        After the Round Hammer, Jeffry swings his fists back
        up for another attack.
Shot Knee                  b+K                       M
        A non-aerial knee.
Shot Knee, Hammer          b+K, P                    MH
Toe Kick                   d+K                       M
     Splash Mountain         d,d/f,f+P+G (Combos after Toe Kick hits)
Toe Kick, Hammer           d+K, P                    MM
Knee Attack                f+K                       M
        Air combo if hits.  If the opponent guards against the
        attack, Jeffry can get hit by a high punch.
Kenka Kick                 f, f+K                    M, Down
        Jeffry steps into a mid-kick.
Heel Attack                f, d+K                    M, AI, End
        He kicks his leg high and then drops his heel on you.
Side Kick                  d/f+K                    M, Down
Head Attack                b, f+P+K                  M
        A head butt.
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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