>>> Part 7 of 19...
him down.
Catch f+P+G H
The start of something good. After the catch, immediately
input the command for the next part of the multi-throw.
Thunderfire Powerbomb P+G (Combos after the Catch)
Holding the opponent's hips, Wolf drops his neck down
to meet his knee.
Spring Shot Front Supplex b+P+G (Combos after the Catch)
Front Neck Chantry d/f+P+G (Combos after the Catch)
Push d/b+P+G (Combos after the Catch)
Wolf pushes the opponent down to the floor so that his
back faces Wolf. Continue as you please.
Change f+P+G (Combos after the Catch)
The start of something better. Wolf turns the opponent
around on the back.
German Supplex P+G (Combos after the Change)
Push f+P+G (Combos after the Change)
Tiger Supplex b+P+G (Combos after the Change)
Calf Grinding d/f+P+G (Combos after the Change)
Double Arm Supplex d/b+P+K+G L
Tiger Drop d/f+P+K+G L
Side Supplex d+P+K+G L
Sliding Leg Pizzaz P+G Side H Throw
Reversing the Body, Back,
and Neck b, f+P+G Side H Throw
Reversing the Arm P+K+G Low Side Throw
German Supplex P+G Back H Throw
Dragon Supplex b+P+G Back H Throw
Dragon Screw d/b+P+K (Sidekick Reverse)
Captured b+P+K (High Kick Reverse)
Wolf grabs the opponent's leg, spins him over upsidedown,
then front supplex him.
Double Claw d+P+G Ground Throw
When the opponent is on the ground, Wolf grabs him and
pulls him up for further punishment. Possibly continue with
a drop kick or a throw.
Elbow Drop d/f+P+G Ground Attack
e)Jeffry
Outfit 1: No shirt, loose fitting pants. (Same as VF2?)
Outfit 2: Blue sleeveless shirt, fishing pants and fireman boots, sideways
baseball cap
Moves:
MOVE NAME MOVE MOTION LEVEL
___------------------------------------------------------------
Knuckle, Kick P, K HH
Double Knuckle P, P HH
1, 2, Upper P, P, P HHM
Combo Kenka Hook P, P, b+P HHH
Killing Toe Kick & Hammer K, K, P HMM
Elbow f+P M, C.Down
Elbow, Hammer f+P, b+P MM
Dashing Elbow f, f+P M
Elbow, Upper f, f+P, P MM
Elbow Stomp b+P M
After twisting his arm high in the air, Jeffry
drops an elbow on the opponent.
Tornado Hammer f, b+P H, C.Down
Resembles a "Elbow Stomp". After twisting his body,
Jeffry drops one elbow with the full force of his weight.
Good attack against a drunk Shun getting up from the
ground. If hit, the opponent turns his back to Jeffry.
Kenka Hook b, f+P H, Down
A big, high hook punch. Good for attacking a rising
drunken Shun.
Kenka Upper d/f, d/f+P M
Jeffry ducks down low then lets loose a big uppercut.
Smash Upper d/f+P M
Double Upper d/f+P, P MM
Triple Upper d/f+P, P, P MMM
The third uppercut is the Kenka Upper, which is slow
to execute.
Upper Hand D_, d/f+P M
Double Down Hammer d/f, b+P M
Round Hammer b, d/f+P M
From above, both fists swings low, smashing everything
in its path.
Raging Hammer b, d/f+P, P MM, Down, AI
After the Round Hammer, Jeffry swings his fists back
up for another attack.
Shot Knee b+K M
A non-aerial knee.
Shot Knee, Hammer b+K, P MH
Toe Kick d+K M
Splash Mountain d,d/f,f+P+G (Combos after Toe Kick hits)
Toe Kick, Hammer d+K, P MM
Knee Attack f+K M
Air combo if hits. If the opponent guards against the
attack, Jeffry can get hit by a high punch.
Kenka Kick f, f+K M, Down
Jeffry steps into a mid-kick.
Heel Attack f, d+K M, AI, End
He kicks his leg high and then drops his heel on you.
Side Kick d/f+K M, Down
Head Attack b, f+P+K M
A head butt.
>>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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