>>> Part 3 of 19...
Bird Walk Shocker D_, f+P+K M
(mahoshoukou)
Starting from a low crouch, Akira burst forward to hit
the opponent upward with his shoulder. After it hits,
you can do an air combo. If guarded against, opponent
can throw Akira.
Knee K+G --> Release G M
(doppochoushitsu)
Ask someone else how to do this move. If blocked, the
opponent can retaliate with a quick high punch.
Dragon Spear Ceremony d/f+K+G M
(ryuusoushiki)
As Akira focuses on the leg, he does a kick high to the
opponent's knee. Perhaps Akira can be thrown after
the move is guarded. Knocks down on counter.
Bird Walk Elbow f+P (Combos after
(haho-chouchuu) Dragon Spear Ceremony
after it hits.) M
It is possible that Akira can be thrown after this move
is blocked.
Body Check
(renkantetsuzankou) b, f, f+P+K (Combos after
Bird Walk Elbow) M
Definitely Akira can be thrown after this move is blocked.
Mountain Paste b, f+P+K+E M
(tenzankou)
Taking a low position, Akira shifts his axis of attack
and unleashes both palms in the back of the opponent.
Huge damage, but if blocked the opponent can throw Akira.
Break Guard f+P+G H
(kaiko)
Now a move, not a throw. Akira does a high uppercut on his
opponent. Still breaks through the opponent's high guard.
Knocks down on counter.
Walking Destruction d+P+G M
(gekihahanko)
Hits from the bottom to the top with his elbow. Will break
through the crouching guard. Knocks down on counter.
Go to Open P+K+G M
(dakai)
The infamous SPoD is now a mid-attack.
As the Storm Rages,
the Tiger Palm Strikes
the Body b, d/f+P+K, f+P (Combos after P+K+G)
(Hougekiunshinsoukoshou)
Hup, hup, HAA!
Sidekick d/f+K M
(Sokutai)
Knocks down only on a counter hit.
Ground Punch d/f+P Ground
(soukahou)
THROW NAME THROW MOTION LEVEL
___------------------------------------------------------------
Collasping the Body,
Seeking the Thigh P+G H
(toushinsoutai)
Spirit Grab (In & Out) d/b, f+P+G H
(shiniha)
Reverse Bodycheck b, d/f+P+G H
(youshisenrin)
Akira's old b, d/f+P+K. Some interesting things can
happen for both parties after this move. I'll talk
about it at a later date.
Big Downfall b, f+P+G H
(daidenhousui)
Akira's old f, b, f+P+K.
Advancing a Mile d/b+P+G H
(shinporiko)
Lion holding his Meat d/f+P+G H
(shishihoogetsu)
Akira cartwheels the opponent over his back. Afterwards
Akira can follow-up with a guaranteed ground attack (d/f+P)
Stumbling Throw b, d+P+G H
(junhohonko)
New tricks for this old favourite. Again I'll discuss later
after I finish the movelist.
Big Finish P+G Back Throw
(daisekkou)
Like a bodycheck to the opponent's back.
Akira also has a new throw especially for when he is off-axis. But
I don't know the motion yet.
REVERSES
MOVE NAME MOVE MOTION LEVEL
___------------------------------------------------------------
High Reverse b+P+K H
Mid-Reverse d/f+P+K M
My source list this as d/f instead of d/b. Could this
be a typo? Can be used to reverse the knee.
Low Reverse d+P+K L
Most of the reverses retain VF2 animation.
Flipkick Reverse u/b+P+K
Finally Akira can reverse Jerky's anoying flipkick from
hell.
b)Pai
Outfit 1: White sleeveless top (flowers) w/tail and pajama-like pants
Outfit 2: Single peice pink dress, low cut top, high cut skirt.
Moves:
>>> Continued to next message...
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