TIP: Click on subject to list as thread! ANSI
echo: arcade_games
to: ALL
from: MARC BIGRAS
date: 1996-11-20 00:04:00
subject: Virtua Fighter 3 [01/19

 >>> Part 1 of 19...
Virtua Fighter 3 is out in North America.
Faq is posted whole, nothing is left out.
The first actual move list in a long while posted here.
-*-*-*-*-*-
Article 258954 of rec.games.video.arcade:
Path: 
freenet-news.carleton.ca!cunews!nott!torn!howland.erols.net!feed1.news.erols.c
om!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.sprin
tlink.net!news-dc-2.sprintlink.net!news.ime.net!maine
From: steveh@ime.net (Dodee)
Newsgroups: rec.games.video.arcade
Subject: VF3 FAQ version 1.4 (BEWARE 91K!)
Date: Tue, 19 Nov 96 22:15:42 GMT
Organization: The Home of Virtua Fighter
Lines: 2207
Message-ID: 
NNTP-Posting-Host: standish-16.ime.net
Virtua Fighter 3 FAQ
First version: July 3, 1996: v .9
Latest version: October 5, 1996: v 1.4
By: Dodee (Steve Hamilton)
    steveh@ime.net
(NOTE: Lots of this information is compiled from postings on the
rec.games.video.arcade newsgroup, as well as other sources on the Internet.
Some material is drawn from text, while others are inferred from pictures.)
Table of Contents:
INTRODUCTION
I)Basic Gameplay
        a)conventions of this FAQ
        b)control layout
        c)changes from VF2
        d)general moves
II) Characters
        a)Akira
        b)Pai
        c)Lau
        d)Wolf
        e)Jeffry
        f)Kage
        g)Sarah
        h)Jacky
        i)Shun
        j)Lion
        k)Aoi
        l)Takaarashi
        m)Dural
III) Stages
IV) Miscellaneous Stuff
        a)things yet to be cleared up
        b)where to get new versions of this FAQ
        c)version history
        d)acknowledgements
        e)legal crap
INTRODUCTION
        This started out as a compilation of news posted about the game on
r.g.v.a and has grown. Hopefully it'll live up to the standards set by Chia
Jin Ngee, author of the VF2 FAQ. In the future, each character's section
will be written by a master of that character, most likely the author of
that characters individual FAQ.
        The model three boardset is what powers VF3 (see specs below). It
has the capability to do thousands more polygons per second than the model
2, and that means better, more realistic looking characters. One other major
power of the Model 3 is its ability to make different types of cloth move in
different manners. For instance, Aoi's first outfit is made of silk. In the 
game it will move EXACTLY like silk would in the real world. And Jacky's 
leather jacket will move like leather would. One more, less interesting 
tidbit is that in Aoi's stage it is snowing. These snowflakes are just like
real ones, no two are alike. I assume they did this through the use of 
fractals. Here are the specs:
GRAPHICS
Geometrizer; 1 million polygons per second. Renderer; 60 million pixels per
second. 16 million colored textures. Trilinear Interpolation Micro Texture. 
SHADING 
High Specular Gouraud shading. Fix Shading. Flat Shading. Texture and edge
Multi-Layered Anti Aliasing 
LIGHTING EFFECTS 
Parallel light. 4 Spot Lights. Pin Spot Light 
OTHERS 
Main CPU: Power PC 603e. Resolution 496x384~640x480 
SPECIAL EFFECTS 
Zoning-fog. 32 Levels of Translucency 
I)Basic Gameplay
a)conventions used in this FAQ
        
        G=Gaurd
        P=Punch
        K=Kick
        E=Escape
        f, b, u, d=Tap forward, backward, up, down
        x/y=tap diagonally, i.e. d/f means tap diagonally between down and
            forward.
        F, B, U, D=Hold forward, backward, up, down
b)control layout
        Scince it is finally out, there is no use whining about the less
than optimal control configuration. Adapt or die I guess...
                               P K E
                             G
c)changes from VF2
        * Jump motion: In VF2 it was simply (u), now it is (d,u).
        * Throws: all throws vs. standing opponents end in (P+G), and that
 >>> Continued to next message...
___ Blue Wave/DOS v2.30 [NR]
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.