JK> v_screen = static_cast
JK> (const_cast(MK_FP(0xA000, 0x0000)));
JK> I think those C++ casts are purely cosmetic... ;-)
It might seem that way, but using volatile is supposed to
tell the compiler that the contents may change unexpectedly and
it should avoid storing the value in registers.
However, in the above statement, I've no idea what the compiler
is going to thing of a volatile,static,constant pointer to video
memory.
--- GEcho 1.00
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* Origin: Digital OnLine Magazine! - (409)838-8237 (1:3811/350)
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