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| subject: | C++ object databases = any suggestions? |
Hello Craig, On Sep 03 00:22 94, Craig Swanson of 1:202/354 wrote: MS>> method 2 (OMG persistent framework). The object is MS>> duplicated to each client. There are automatic update MS>> methods on the server, so each client has up-to-date MS>> objects. CS> This is much more tricky -- storage consistency is hard to CS> manage in such an environment. objectStore OODB uses this approach too. you have a local object cache, and objectStore manages the consistency on all machines! (but, the RTFees of objectStore are unbeliebable). CS> Moreover, after years of programming I have built up an CS> inherent distrust of code written by other people. Often CS> the interfaces are weird, the code is buggy, and I end up :-). Thats exactly my feeling. But, you should read the SomObject Toolkit Users Guide. There is simple no question on my side after reading it. All possibilities are considered. It is well structured. really an impressive product and description. Mario ---* Origin: LC/32 Development Team-Vienna-Austria (2:310/14.11) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 410 413 SEEN-BY: 711/430 807 808 809 934 942 712/353 623 713/888 800/1 @PATH: 310/14 90 30 2490/1001 24/24 396/1 3615/50 229/2 12/2442 @PATH: 711/409 54/54 711/808 809 934 |
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