TIP: Click on subject to list as thread! ANSI
echo: 64_talk
to: Paul Edwards
from: Errol Smith
date: 1994-02-19 23:58:44
subject: Spreading!

PE>I'm not talking about one-off bargains (I've had them too), I'm talking
 PE>about market price.  E.g. tell me where I can get a C64 (modern white
 PE>style), and a 1541-II for $80 (say I want 5 of them).  Sydney area too.
 
 True, it is not 'easy' to always get such a low price.but I would always
rate the 64 a better deal than the amiga, even if it was cheaper (:
 
 PE>Well I don't imagine that all 30 bullets on the screen are individual
 PE>sprites, and I'd like to know how they can move otherwise.
 
 I would imagine it uses a modified character set for the bullets. Each
frame erase the old positions of the bullets & draw them int he new
position.
 
 PE>And how are you going to do sprite-sprite collision if that is the
 PE>case?
 
 Generally has to be done in software (yuk).
 
 PE>BTW, you've made the comment that Wizard of Wor is a fairly simple
 PE>game. I have done a lot of programming, and written a lot of programs
 PE>(eg I have a full suite of public domain CRC routines, and am working
 PE>on a mailprocessor at the moment), but games have always been a mystery
 PE>to me.  And seeing as I don't know how to do them, I imagine that they
 PE>are far more complex than the things I write, and would thus require
 PE>about 200k for Wizard of Wor, instead of the 16k it is written in.

  Well I've written a quite complex online game (in quickbasic on my messy
dos machine) and basic 'enemy' control is fairly simple. You just have to
think it all out logically. I cant tell you how to write a game, but it is
not hard, just takes a lot of planning.
 
cya, Strobe/Menace

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