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PE>I'm not talking about one-off bargains (I've had them too), I'm talking PE>about market price. E.g. tell me where I can get a C64 (modern white PE>style), and a 1541-II for $80 (say I want 5 of them). Sydney area too. True, it is not 'easy' to always get such a low price.but I would always rate the 64 a better deal than the amiga, even if it was cheaper (: PE>Well I don't imagine that all 30 bullets on the screen are individual PE>sprites, and I'd like to know how they can move otherwise. I would imagine it uses a modified character set for the bullets. Each frame erase the old positions of the bullets & draw them int he new position. PE>And how are you going to do sprite-sprite collision if that is the PE>case? Generally has to be done in software (yuk). PE>BTW, you've made the comment that Wizard of Wor is a fairly simple PE>game. I have done a lot of programming, and written a lot of programs PE>(eg I have a full suite of public domain CRC routines, and am working PE>on a mailprocessor at the moment), but games have always been a mystery PE>to me. And seeing as I don't know how to do them, I imagine that they PE>are far more complex than the things I write, and would thus require PE>about 200k for Wizard of Wor, instead of the 16k it is written in. Well I've written a quite complex online game (in quickbasic on my messy dos machine) and basic 'enemy' control is fairly simple. You just have to think it all out logically. I cant tell you how to write a game, but it is not hard, just takes a lot of planning. cya, Strobe/Menace --- Ezycom V1.05 00f90038* Origin: WOW BBS - Commodore Suport, Sydney's West (3:713/888) SEEN-BY: 50/99 54/54 640/316 711/807 808 809 929 934 712/623 713/317 700 805 SEEN-BY: 713/888 @PATH: 713/888 54/54 711/808 809 |
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