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echo: doorgames
to: mark lewis
from: James Barrett
date: 2016-11-04 13:54:20
subject: MUD design

>
>04 Nov 16 09:49, you wrote to All:
>
> JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
> JB> am currently designing a MUD from scratch. I have no code yet, but
> JB> rather writing down all the different use cases and features I want in
> JB> the game. Basically I want to be able to use the mud engine to create
> JB> any kind of text based adventure.
>
> JB> What are the coolest features you have ever seen in a MUD?
>
>i have no idea what would be considered as a "cool feature"
let alone a 
>"feature" in a MUD... moving, looking, taking, dropping and
various forms of 
>fighting are all that i'm aware of... even finding hidden passages but these 
>are all things in the traditional MUDs like adventure, rogue, nethack, colossal 
>cave and similar... there may or may not be special quests and puzzles, 
>riddles, or word games to figure out to achieve some goals but they're all 
>about the same... choose your character race and skills and then play away...
>
>)\/(ark
>

Hidden passages and objects are cool. I am thinking more of game play
elements that you might not find in a traditional mud but would be cool to
have.

I want to add a feature which allows a user to log in a create multiple
characters, something you see in modern MMOs. The muds I have played forced
you to create new accounts, and some would ban you if they found out you
had multiple accounts. 

I wrote a simple door for my BBS that displays a multi level dungeon in 3D
using ASCII text. I was thinking of doing something similar in the mud
whenever you go lurking through a dungeon. 

I'm also considering something like instanced raids. I'm sure other muds
have them, though I haven't played them.
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