TIP: Click on subject to list as thread! ANSI
echo: video_games
to: STEVE IGREJAS
from: ROGER FINGAS
date: 1998-02-20 15:34:00
subject: FF7 for Win 95

 RF> Perspective correction ensures that textures don't warp or misalign.
 SI>        Why are they using that?  There never was a 
 SI> situation like that in the 
 SI> PSX version.
        Ever notice that most of the characters in the PSX version use 
non-textured polygons?  That's because the textures would warp on PSX 
hardware.
 RF> I imagine the software mode will use 8-bit colour, but the 3D
 RF> accelerated mode will use 16-bit colour.
 SI>        So, the PSX version will have more color, since 
 SI> PSX uses 24-bit color. 
 SI> The only difference between the PSX and PC version is that the PC 
version 
 SI> will have less color and will fix all the misspelling and translation.
        I said that I *imagined* the game would use 16-bit colour.  I'm not 
certain.
        BTW, the 3D accelerated PC version *should* look better than the PSX 
version.
 SI>        You said it might require a 166 Pentium.  Why is 
 SI> it that PSX runs at 
 SI> 33 MHz and it requires a 166 for PC?
        The PSX's CPU does run at 33 MHz, but the console has a built-in 
accelerator (even if it isn't as powerful as a PC accelerator).  And I said 
that the PC version would require a p166 for *full detail* in the 
*software-rendered* mode.
 
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.