| TIP: Click on subject to list as thread! | ANSI |
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| subject: | Special Requests |
BL> I keep forgetting that you and I look at work differently. I BL> work for myself, so *I* am the programmer. If it fucks other BL> people who might try to steal my work, then so much the better. PE> If you work for someone else, and you aren't competent, then PE> relying on the compiler to do your programming for you, will PE> see you fail. We were discussing using variables with self-explanatory names. I agree that this is necessary, but since I am the only one who will see my code, it is an advantage to me if I adopt my own short names in code. As for the other... the compiler can't program, but it can pick up sillies, which is what I meant. I was amazed how similar programming is to normal engineering. First you define the problem and look at a few ways to do it. At this point bugs don't matter. This is equivalent to ignoring ratings in normal electronic design. You are only interested in ways... neat and fast (cheap, in electronics). The compiler is a great help sorting out gross errors. In electronics, you just let it blow up. It's the same thing. Next you settle on the method and run it right through to be sure it will work. Your approach varies depending on whether you want it quick, or good. In programming I still rely on the compiler to save me from the gross errors. In electronics, the equivalent is running the circuit at reduced volts - a scale model. Then you debug it. In electronics, you check the ratings and make sure nothing is stressed. The last stage brings a step back. You know it is going to work, the creative process is almost ended, and what remains is work for a detail man. At this point, the compiler should not be giving messages. In electronics, the circuit should not be getting hot or blowing up for no reason. What you say about competent design and the compiler is true, but only beyond this stage of the project. In the earlier design stage, anything goes. It is usual to classify engineers as starters or finishers and rate them as creative or plodders, but like all artificial divisions it's bullshit. You can split *anything* into two types. I've worked with creative finishers and uncreative self-starters. My own opinion is that it comes down to a tolerance of confusion. Finishers like it predictable, starters like it crazy. The big difference I notice with programming is that you live more in your mind and have to be more devious in working out what can go wrong. It demands a more disciplined mental approach... if bugs are to be predicted and avoided. You programmers aren't too good at that. Regards, Bob ___ Blue Wave/QWK v2.12 @EOT: ---* Origin: Precision Nonsense, Sydney (3:711/934.12) SEEN-BY: 711/934 712/610 @PATH: 711/934 |
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