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| subject: | Re: MUTIL and game packets |
Hello Todd, On 03 Dec 14 20:48, Todd Yatzook wrote to Nicholas Boel: TY> Yeah, been doing this per your instruction since the other day, which TY> is why you're probably super happy with me =) It's not that I'm happy or not, I just let you know about it so we can fix the issue before it makes problems worse. :) TY> Well, the thing is, it's not my outbound packets that are being TY> processed as Netmail by the BBS, it's incoming packets, specifically TY> just BattleNet's. It never processes yours as Netmail. And I don't TY> understand why or how. I've setup events and a batch file to isolate TY> *all* game packets now before any echomail processing is done to a TY> separate directory and it's still happening, which means I have to TY> reset my Netmail messages every day since there's a couple hundred TY> netmails I can't access each day. As I mentioned in netmail, I've had some serious issues with Battlenet the past few days as well. I've had to manually reset each game before it would import game packets properly. Carol may have changed some settings to where she is sending out netmails (like you were) with the packets. That's why something is trying to process them over there. It's not the actual game packets that are being processd as netmail, it's all the .MSG files that come along with them! You may have to contact Carol and let her know you don't need the .MSG files. And if this continues for much longer (whatever issues are going on over there) I may just drop out completely. TY> Nothing points to that game packet directory except that one batch TY> file which moves them, and the games themselves, which only use them TY> as an INBOUND directory. As soon as packets are created on my end TY> they're tossed into a FileBox directory where they sit until every 60 TY> minutes my interval event runs my ibbs.bat file, which processes all TY> of the packets in the PACKETS directory, spits out outbound packets to TY> the FileBox directories, creates custom semaphores, which calls the TY> two semaphore events (depending on which semaphore it creates). TY> Absolutely nothing should be processing any packets before the game TY> packets are moved, so I'm stumped as to how or why it's happening. Check your mailer logs and see if you received any .MSG files with those game packets. THAT is what is being processed as netmail, because they *ARE* netmails created by the games. Carol's system should NOT be forwarding them to you, though. That's for sure. Regards, Nick --- GoldED+/LNX 1.1.5-b20130910* Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/701) SEEN-BY: 3/0 203/0 633/267 280 640/384 1384 712/0 620 848 770/1 @PATH: 154/701 10 203/0 640/384 712/848 633/267 |
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