| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Optimisation |
TS>
> there have been
> studies that the straight-forward approach when coding an
> algorithm yields the best results after compiler
> optimization, and the manually optimized code could not be
> optimized by the compiler and was much worse than all other
> ones.
TS>
For three reasons :
1. Humans are not as good at the repetitve drudge of hand-optimising
as computers are, and are liable to miss opportunities, or
(possibly as a result of misunderstanding of machine-level issues)
to make changes that actually result in poorer code rather than
better.
2. It is easier for a compiler writer to recognise and implement
optimisation for a well-known straightforward algorithm.
3. Most compiler writers assume that programmers will write
straightforward code anyway.
> JdeBP <
___
X MegaMail 2.10 #0:
--- Maximus/2 3.01
* Origin: DoNoR/2,Woking UK (44-1483-725167) (2:440/4)SEEN-BY: 50/99 54/99 270/101 620/243 625/160 711/401 413 430 934 712/311 407 SEEN-BY: 712/505 506 517 623 624 704 713/317 800/1 @PATH: 440/4 141/209 270/101 712/624 711/934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.