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echo: startrek
to: EDGARS FREIBERGS
from: CAREY TERANISHI
date: 1997-06-20 14:15:00
subject: 2 Re: Rules of Acquisition

   79. Beware of the Vulcan greed for knowledge.
        Rules
   82. The flimsier the product, the higher the price.
        Rules
   84. A friend is not a friend if he asks for a discount.
        'Rules of Netquisition' #2
   85. Never let the competition know what you're thinking.
        Rules
   87. A friend in need means three times the profit.
        'Rules of Netquisition' #2
   89. Ask not what your profits can do for you; ask what you can do for your
       profits.
        Rules
   94. Females and finances don't mix.
        Rom, "Ferengi Love Songs"
   95. Expand or die.
        Kafar, "False Profits"
   96. For every Rule, there is an equal and opposite Rule. (except when
       there's not)
        Rules
   97. Enough... is never enough.
        Rules
   98. Act without delay! The sharp knife cuts quickly.
        'Rules of Netquisition' #1
   99. Trust is the biggest liability of all.
        Rules
   100. If they take your first offer, you either asked too little or offered
        too much.
         'Rules of Netquisition' #2
   101. The only value of a collectible is what you can get somebody else
        to pay for it.
         'Rules of Netquisition' #1
   101. Never do something you can make someone do for you.
   102. Nature decays, but Latinum is forever.
         Quark and Nog, "The Jem'Hadar"
   103. Sleep can interfere with... profit. [cut off]
         Pel, "Rules of Acquisition" (*)
   103. Fill a desparate need with your most expensive product, then mark
        it up 500%.
         Rom, The Heart of the Warrior
   104. Faith moves mountains... of inventory.
         Rules
   105. Don't trust anyone who trusts you.
         'Rules of Netquisition' #2
   106. There is no honor in poverty.
         Rules
   107. A warranty is valid only if they can find you.
         'Rules of Netquisition' #2
   109. Dignity and an empty sack is worth the sack.
         Quark, "Rivals"
   111. Treat people in your debt like family--exploit them.
         1. Ben Sisko, "Past Tense, Part I"
         2. Worf, "The Darkness and the Light"
   111. Never sleep with the boss' wife unless you pay him first.
 
   112. Never have sex with the boss' sister.
         Quark, "Playing God"
   113. (Omitted)
          Rules
   116. There's always a catch.
         'Rules of Netquisition' #1
   119. Never judge a customer by the size of his wallet (...sometimes, good
        things come in small packages).
         'Rules of Netquisition' #1
   121. Everything is for sale, including friendship.
         Rules
   123. Even a blind man can recognize the glow of Latinum.
         Rules
   123. A friend is only a friend until you sell him something. Then he is
        a customer.
   125. Count it.
         'Rules of Netquisition' #1
   127. Stay neutral in conflict so that you can sell supplies to both sides.
         'Rules of Netquisition' #2
   135. Never trust a beneficiary.
         'Rules of Netquisition' #1
   139. Wives serve. Brothers inherit.
         1. Odo, "Necessary Evil"
         2. Odo, Saratoga
   141. Only fools pay retail.
         Rules
   144. There's nothing wrong with charity... as long as it winds up in
        your pocket.
         Rules
   146. Necessity, n. The mother of invention. Profit is the father.
         'Rules of Netquisition' #1
   152. A lie is a way to tell the truth to someone who doesn't know.
         'Rules of Netquisition' #2
   153. Sell the sizzle, not the steak.
         Quark, DS9 Comic #22
   162. Even in the worst of times, someone turns a profit.
         1. Rules
         2. Rom, Wrath of the Prophets
   169. Competition and fair play are mutually exclusive.
         'Rules of Netquisition' #1
   172. If you can sell it, don't hesitate to steal it.
   177. Know your enemies... but do business with them always.
         Rules
   181. Not even dishonesty can tarnish the shine of profit.
         Rules
   184. [not given]
         Tunk, Balance of Power (*)
   188. A fool and his money is the best customer.
         'Rules of Netquisition' #2
 
   189. Let others keep their reputation. You keep their money.
         Rules
   190. Hear all, trust nothing
	Sisko, "Call to Arms"
   191. A Ferengi waits to bid until his opponents have exhausted themselves.
         Tunk, Balance of Power
   192. Never cheat a Klingon... unless you're sure you can get away with it.
         Rules
   194. It's always good business to know about new customers before they
        walk in your door.
         Quark, "Whispers" (*)
   200. If you're going to have to endure, make yourself comfortable.
         'Rules of Netquisition' #1
   202. The justification of profit is profit.
         Rules
   203. New customers are like razor-backed Greeworms--they can be succulent,
        but sometimes they bite back!
         Quark, "Little Green Men"
   208. Sometimes the only thing more dangerous than the question is an 
answer.
         Zek, "Ferengi Love Songs"
   211. Employees are the rungs on the ladder of success--don't hesitate to
        step on them.
         Grimp, "Bar Association"
   214. Never begin a business negotiation on an empty stomach.
         Quark, "The Maquis, Part I"
   216. Never gamble with an empath.
         Quark, The Laertian Gamble
   217. You can't free a fish from water.
         Quark, "Past Tense, Part I"
   218. Sometimes what you get free costs entirely too much.
         Quark, DS9 Comic #12: "Baby on Board"
   219. Always know what you're buying.
         Rules (*)
   219. Possession is 11/10 of the law.
         Tunk, Balance of Power
   223. Beware the man who doesn't make time for oo-mox.
         Rules
   229. Latinum lasts longer than lust.
         Rom, "Ferengi Love Songs"
   231. There's a sucker born every minute; be sure you're the first to find
        each one.
         'Rules of Netquisition' #2
   236. You can't buy fate.
         Rules
   239. Never be afraid to mislabel a product.
         Gint, "Body Parts"
   241. Never trust a hardworking employee.
         'Rules of Netquisition' #2
   242. More is good... all is better.
         Rules
   243. [not given but Rule number mentioned]
         Quark, "Profit and Loss"
         Quark, Devil in the Sky
   255. A wife is a luxury... a smart accountant, a necessity.
         Rules
   260. Life's not fair. How else would you turn a profit?
         'Rules of Netquisition' #2
   261. A wealthy man can afford anything except a conscience.
         Rules
   262. A verbal contract isn't worth the paper it's written on.
         'Rules of Netquisition' #2
   263. Never allow doubt to tarnish your lust for Latinum.
         Rom, "Bar Association"
   265. The customer is always right (...until you get their cash).
         'Rules of Netquisition' #1
   266. When in doubt, lie.
         Rules
   270. In business deals, a disruptor can be almost as important as a
        calculator.
         'Rules of Netquisition' #2
   273. Never trust a hardworking employee.
         'Rules of Netquisition' #2
   284. Deep down, everyone's a Ferengi.
         Rules
   284. Rules are always subject to interpretation.
   285. No good deed ever goes unpunished.
         Quark, "The Collaborator"
   285. A good deed is its own reward.
         Rom, "Prophet Motive" (*)
   286. When Morn leaves, it's all over.
         Quark, "The House of Quark"
   299. Whenever you exploit someone, it never hurts to thanks them. That
--- FMail 1.02
---------------
* Origin: St. Drake College BBS [604] 581-1417 (1:153/9102)

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