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echo: os2prog
to: Michael Duffy
from: Dean Roddey
date: 1994-11-25 05:06:14
subject: Re: hpsMemory Bitmap que

Thanks Michael Duffy for your msg about Re: hpsMemory Bitmap que, on
Monday, 11-21-1994!

Sorry, I did not realize what you were doing. Basically, just off the
cuff, I would suggest that you convert your sprites into bitmaps
internally. Then you just do a bitblt to the target bitmap that is your
drawing surface! Would that do for you?

As far as OS/2 being unwieldy for games, that is a given. A shared GUI
is not a good place for games that require that they own the hardware.
That has nothing to do with OS/2 at all, its just a fact of life. Now,
if the machine is some monster machine, then the speed will make up for
the overhead of a shared GUI resource. Basically you might want to look
into the DIVE interface if your needs are that high. Basically MS had
to provide a similar interface because of the same GUI related problems.

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