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| subject: | Re: hpsMemory Bitmap questions |
-=> Quoting Peter Fitzsimmons to Michael Duffy <=- MD> space during the WM_PAINT message. No problem there. My problem is that MD> I'm wanting to write directly to the surface of this MD> bitmap. It is created PF> GpiSetBitmapBits() is the shortest route. Hmmm... My memory is slipping as to what my first post said exactly, but here is the situation now. I do use GpiSetBitmapBits to write to my bitmap, but the problem is this function only works with bitmaps associated with a memory device context. This leads to: I want to work with a 640x480 bitmap. I have a buffer in memory which holds this info (8 bit format, so 307,200 bytes). Then I have a 640x480 bitmap which I can use GpiSetBitmapBits to write to (another 307,200+ bytes). Then I can copy this bitmap to the PS during the WM_PAINT message. Of course I haven't figured out the palette manager completely yet, so it remaps colors when I write my buffer to the bitmap. Therefore I can't read bits from the bitmap and make sense out of them, `cause they've all been remapped. Bummer. Michael "Anxiously awaiting the DevCon CD" Duffy ... I understand Chicago was renamed "When? `95?" --- GEcho 1.10+* Origin: Knight Mare 405 672 5644 (1:147/3006) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 410 413 SEEN-BY: 711/430 807 808 809 934 942 949 712/353 623 713/888 800/1 @PATH: 147/3006 1032 3615/50 229/2 12/2442 711/409 54/54 711/808 809 934 |
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