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| subject: | Re: DIVE and Sprites |
-=> Quoting Rob Basler to Michael Duffy <=- RB> Dive V2 is covered on the DEVCON CD, I just got the latest one (free RB> from IBM at COMDEX - yay!) and it has the DIVE toolkit on it. If you RB> are interested in doing sprite work with DIVE V1, check out DLIB06.ZIP RB> as I seem to remember that it had some sprite handling built in. I should get the DevCon CD by Friday. RB> Doing serious gaming work with PM is pretty senseless, it just isn't RB> fast enough. Dive makes you fiddle with palettes and stuff, but you RB> will not get faster video anywhere, even under DOS. I'm currently RB> working on a 3D shootem up for OS/2 using DIVE V1. Could you briefly explain how PM and DIVE work together? Does DIVE allow one to write into a PM window? I also heard that DIVE is built into WARP, but is available for 2.1 as well. BTW, I look forward to having control over the palette! I'm working on a side-view platform game, and I'm hoping to be able to do an OS/2 version. After that I'll be doing adventure and RPG games for OS/2. So far the market looks wide open =^) Thanks, Michael Duffy ... Sorry, I don't do Windows. --- KnightMail 1.10+* Origin: Knight Mare 405 672 5644 (1:147/3006) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 410 413 SEEN-BY: 711/430 807 808 809 934 942 949 712/353 623 713/888 800/1 @PATH: 147/3006 1032 3615/50 229/2 12/2442 711/409 54/54 711/808 809 934 |
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