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echo: cbm
to: awil...{at}whitemice.org
from: ArcadeAge
date: 2018-12-23 03:04:12
subject: Re: Commodore 128 Dual Screen Game (Ahoy Magazine?)

On Sunday, December 23, 2018 at 1:19:04 AM UTC+1, awil...{at}whitemice.org wrote:
> I have a brain worm that's been bugging me - and Internet searching
has not been able to resolve it.
> 
> What was the Commodore 128 specific game, I believe published in Ahoy
magazine, which was a dual-screen two-player adventure?  About the only use
of the C-128's dual-screen capability that I ever say.
> 
> Anyone have a recollection of that?

Can't serve with recollections, but being somewhat found of hunting down
what seems impossible to find, I'd like to ask you to be more specific
about what type of game it is you remember.
I am aware that most people don't bother to make a distinction between
adventure games on the one hand and role-playing games on the other. I do:
An adventure game is anything ranging from interactive fiction (books that
you can play) to Lucasfilm/Sierra-
style point&click games. The emphasis is on riddles and puzzles you
have to solve, plus (often) some good humour in documentation and on-screen
texts.
A role-playing game usually consists in a group ("party") of
characters on one or more quests to explore unknown territories, the
individual characters being incarnations of (mostly) mythical figures like
wizards, elves, druids, knights or dwarves, their 
identities being defined by a set of numerically represented strengths and
weaknesses, subject to change during play, like health points or experience
points. The emphasis is on fighting enemies that appear more or less at
random, the fights themselves 
generally involving an element of chance as well.
There are, of course, games with characteristics from both categories,
Maniac Mansion being on of them: Select two other kids, do physical
exercise for strength, etc.
By a quick internet search, I learned about a German adventure game called
"Das Schwert Skar". I haven't tried it yet, but it is reported to
display graphics on a 40-column (VIC-II) screen while the 80-column (VDC)
screen is used for text output (some 
people would say "and for text input as well", but what they'd
mean by that was actually just the feedback of what you type in via the
keyboard).

On a sad note, my internet search also got me informed that John Molloy has
died. He was involved with the development of several Magnetic Scrolls
adventure games.

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