TIP: Click on subject to list as thread! ANSI
echo: os2prog
to: Gary Chambers
from: Frank Castellucci
date: 1994-12-11 09:31:00
subject: C++ Character Fill

GC> Larry Snider wrote in a message to All:
GC> 
GC> Larry,
GC> 
GC>  LS> What I would like to do is just fill the screen with a
GC>  LS> particular character to give a textured look in the most
GC>  LS> efficient manner possible. In my case, ASCII 176.
GC> 
GC> This will do what you want *VERY* efficiently!
GC> 
GC> -------------------- >8 -------------------
GC> 
GC> #define INCL_VIO
GC> #define INCL_NOPMAPI
GC> #include 
GC> #include 
GC> 
GC> VOID main(VOID)
GC> {
GC>     VIOMODEINFO ModeInfo;
GC> 
GC>     VioGetMode(&ModeInfo, 0);
GC>     VioWrtNCell("X\x1f", ModeInfo.col * ModeInfo.row, 0, 0, 0);
GC> }
GC> 
GC> ------------------- 8< ------------------
GC> 
GC>  LS>     for (int j=1; j<=25; j++){
GC>  LS>         for (int i=1; i<=80; i++){
GC>  LS>             gotoxy(i,j);
GC>  LS>             cputs("X");
GC> 
GC> While this will work, it is *DREADFULLY* sloooowwww.
GC> 
GC> GeeCee/2
GC> Team OS/2 New England 

While it may be slow, it stands more of a chance being used on
different platforms. What is the objective, throw away code?

Frank


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