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| subject: | C++ Character Fill |
GC> Larry Snider wrote in a message to All:
GC>
GC> Larry,
GC>
GC> LS> What I would like to do is just fill the screen with a
GC> LS> particular character to give a textured look in the most
GC> LS> efficient manner possible. In my case, ASCII 176.
GC>
GC> This will do what you want *VERY* efficiently!
GC>
GC> -------------------- >8 -------------------
GC>
GC> #define INCL_VIO
GC> #define INCL_NOPMAPI
GC> #include
GC> #include
GC>
GC> VOID main(VOID)
GC> {
GC> VIOMODEINFO ModeInfo;
GC>
GC> VioGetMode(&ModeInfo, 0);
GC> VioWrtNCell("X\x1f", ModeInfo.col * ModeInfo.row, 0, 0, 0);
GC> }
GC>
GC> ------------------- 8< ------------------
GC>
GC> LS> for (int j=1; j<=25; j++){
GC> LS> for (int i=1; i<=80; i++){
GC> LS> gotoxy(i,j);
GC> LS> cputs("X");
GC>
GC> While this will work, it is *DREADFULLY* sloooowwww.
GC>
GC> GeeCee/2
GC> Team OS/2 New England
While it may be slow, it stands more of a chance being used on
different platforms. What is the objective, throw away code?
Frank
___
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