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echo: 64_talk
to: Kevin Picone
from: Brett O`Callaghan
date: 1994-08-26 17:30:24
subject: Re: Questions for the die-hards!

Kevin Picone:

 BOC>> I am seriously thinking of buying a very cheap 64+drive+dataset.
 KP>  Firstly i'd check out cash converters in Sturt St if ya get the
   
   Yeah, well I'm pretty sure I'll be able to get a very cheap 64 when I
want, they are not exactly rare! 8^)

 KP>  There are some problems between the two, Eg the SID chip in the
 KP>  64C has had some bugs fixed in it, As a result some (very few in fact)
 KP>  music replayers that use SAMPLES will not work 100%. there is a simple

   I'd probably look for an old model then, the original and the best. 8^)

 BOC>>    2.  Any way I could store the games on the 'ol XT (or amiga) and
 BOC>> load them from the 64?  Sort of keeping the disk image files (ideally
 BOC>> compressed) on the hard drive and fooling the 64 into thinking the XT
 BOC>> was a 1541 or something.

 KP>            Well NO, not if you intend upon loading realtime ?

   Pity, I wouldn't have thought it'd be that difficult to write something
on the PC to fool the 64 into thinking the data was coming from a 1541?

 KP>  The best option and the one i use is the RS232 interface, all ya do is
 KP>  run 2 comms programs either end, and away ya go. but be warned
 KP>  the transfers are only at 2400 (or lower). which is Ok i guess 
 KP>  for 64 files.

   Bit messy, I'd prefer to fill the old XT up with disk images than have
dozens of 5.25's lying around.  I figure that you can fit several 160K
disks on a 20M drive.

 KP>  A handy hint would be it lay your hands upon a ACTION REPLAY mark 6
 KP>  and use its fast loader ... 2-3 second 240 block file loads . very 
 KP>  impressive stuff.

   Yeah, I had a Freeze Machine that was pretty impressive as I remember.

 KP>  You must be careful though, remember it may have been 5 or more years
 KP>  since you saw a 64 game .. 16 colours, multi colour resolution of just
 KP>  160*200. fond memories may not turn out as expected.

   Funny thing that.  The thing the really convinced me was the
pixel-perfect conversion of the original Impossible mission included in the
Amiga IMP2025- in terms of fun gameplay it shits all over the new game!

 BOC>>    After 5 years of Amiga and PC, I still say games were more fun on
 BOC>> the 64, do they still write games for it?  Did someone attempt
 BOC>> StreetFighter II!?!

 KP>  Yep they still develop games for it, (17-18 million 64's were sold)
   
   Wow!

 KP>  As for Fun , yes i must agree , GAME PLAY & CREATIVELY where the
 KP>  names of the day. it is a time we will never see again .... 

   Damn straight.

 KP>  For there now exists a computer generation that will look upon this
 KP>  time as their woodstock - something truely special.

   Interesting way of looking at it! 8^)


 KP>  I guess if worst comes to worst - you could run am emulator .. yeah
 KP> yeah i know there slow and cumbersome .. but for some games they work
 KP>  well in deed. 

   Trying to get hold of a 64 file to try on an Emulator is the tricky bit! 8^)

  Byeeeee.


--- Spot 1.2d Unregistered

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