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| subject: | Need sqrt() algorithm |
Hallo Rob! Replying to a message of Rob Basler to Jonathan De Boyne Pollar: RB> Actually, I am doing a considerable amount of "floating point" math RB> using fixed point integer math to do 3-D projections. The reason I RB> don't want to use floating point is that integer math is faster than RB> floating point EVEN WITH A COPROCESSOR especially for addition and RB> subtraction, Yes, additions are faster in integer math. However, at least on a pentium, multiplication and (correct) division are faster using floating point math, since integer mul/div are actually executed by the FPU with all the necessary conversions before and after and no pipelining. Whereas with FPU instructions, you can start a pipelined add/sub/mul operation every cycle (successive muls every other cycle). And pentium just follows the common trend. In case of a Power[PC] or other RISC, you loose at least half of the processor performance and half of the available registers, if you replace floating point ops by integer ops. All thease beasts are designed to execute floating point in parallel with integer, and multiplication is usually done much faster using floating point. Gruss, Andreas --- FleetStreet 0.97wb* Origin: ak{at}ananke.s.bawue.de (2:246/8506.9) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 410 413 SEEN-BY: 711/430 807 808 809 934 942 949 712/353 623 713/888 800/1 @PATH: 246/2400 20 24/24 396/1 3615/50 229/2 12/2442 711/409 54/54 711/808 @PATH: 711/809 934 |
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