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| subject: | C++ Character Fill |
On Monday, 12-05-1994 Larry Snider wrote to All about "C++ CHARACTER
FILL" as follows:
LS> What I would like to do is just fill the screen with a particular
LS> character to give a textured look in the most efficient manner
LS> possible. In my case, ASCII 176.
LS>
LS> textcolor(WHITE);
LS> textbackground(BLUE);
LS> clrscr();
LS> for (int j=1; j<=25; j++){
LS> for (int i=1; i<=80; i++){
LS> gotoxy(i,j);
LS> cputs("X");
LS> }
LS> }
Hi Larry,
First off, you are establishing your position on the screen for every
character you display; the gotoxy() call is executed 2000 times. This
is at least 1975 times too many. [Hint, hint.]
Secondly, you are generating and processing a string for a single
character. A C/C++ string of length 1 is actually 2 bytes, so you are
processing twice as many bytes as necessary. Using cputs() to output a
single character is extremely inefficient. The putch() function is
more efficient when a single byte it being transmitted.
Also, be aware that these functions are specific (even _peculiar_) to
the Borland C/C++ compilers. Your code will not be transportable to
any other vendor's C/C++ implementation.
Regards
Dave
* KWQ/2 1.2g * PL/I: Understatement is the purest form of eloquence.
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