| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Re: Duke Nuke 3d map |
*** Quoting Jani Saksa to Johnny Waymouth dated 10-25-96 *** > -=> Propably Johnny Waymouth writed to All <=- > > JW> I went to a lot of trouble to make a labrinth-type maze... it's > JW> really cool, and pretty hard to get through. > JW> I went to play it in duke nukem 3d, and... you won't believe it... > the > JW> whole map shows up on the automap when you type tab! AAK! That > ruins > JW> everything! How can I make it not do this? Does it just display > all > JW> of the sector you're in? (if so, I have BIG problems :) > > Split youre sectors to smaller sectors. That's the only way I see. > > JW> John > > \ - Jani \--------------------------\ > \--------\ Falling Star Productions \ > > ... How can you make Windows faster ? Throw it harder ! > > *!* > (2:221/360) > Yeah, that's the conclusion I eventually came to. It took about 45 minutes! But the level is really cool now. --- T.A.G. 2.7c Standard ---------------> * Origin: Rampton Birds Box * 33600 bps V34+ * +358-3-3492357 * Origin: FidoNet -*- The Toad's Pad -*- (1:2410/802) |
|
| SOURCE: echomail via exec-pc | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.