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| subject: | Need sqrt() algorithm |
AK> RB> Actually, I am doing a considerable amount of "floating point" math AK> RB> using fixed point integer math to do 3-D projections. The reason I AK> RB> don't want to use floating point is that integer math is faster than AK> RB> floating point EVEN WITH A COPROCESSOR especially for addition and AK> RB> subtraction, AK>Yes, additions are faster in integer math. However, at least on a pentium, AK>multiplication and (correct) division are faster using AK>floating point math, since integer mul/div are actually AK>executed by the FPU with all the necessary conversions AK>before and after and no pipelining. Whereas with FPU AK>instructions, you can start a pipelined add/sub/mul AK>operation every cycle (successive muls every other cycle). AK>And pentium just follows the common trend. In case of a Power[PC] or other AK>RISC, you loose at least half of the processor performance AK>and half of the available registers, if you replace AK>floating point ops by integer ops. All thease beasts are AK>designed to execute floating point in parallel with AK>integer, and multiplication is usually done much faster AK>using floating point. Interesting, I didn't know they had moved integer mul/div math over to the FPU. I'll keep that in mind when I have to consider the Pentium at the bottom end of the performance spectrum for my projects ;-) For now, a Pentium would JUST ABOUT get rid of the need for any assembly work. Merry Christmas, Rob. ___ X SLMR 2.1a X I haven't lost my mind...it's backed up on tape somewhere --- Maximus/2 2.01wb* Origin: The Idle Task... (604)275-0835 Richmond BC. (1:153/905) SEEN-BY: 12/2442 54/54 620/243 624/50 632/348 640/820 690/660 711/409 410 413 SEEN-BY: 711/430 807 808 809 934 942 949 712/353 623 713/888 800/1 @PATH: 153/905 828 7041 3615/50 229/2 12/2442 711/409 54/54 711/808 809 934 |
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