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| subject: | C++ CHARACTER FILL |
Larry Snider wrote in a message to All:
Larry,
LS> What I would like to do is just fill the screen with a
LS> particular character to give a textured look in the most
LS> efficient manner possible. In my case, ASCII 176.
This will do what you want *VERY* efficiently!
-------------------- >8 -------------------
#define INCL_VIO
#define INCL_NOPMAPI
#include
#include
VOID main(VOID)
{
VIOMODEINFO ModeInfo;
VioGetMode(&ModeInfo, 0);
VioWrtNCell("°\x1f", ModeInfo.col * ModeInfo.row, 0, 0, 0);
}
------------------- 8< ------------------
LS> for (int j=1; j<=25; j++){
LS> for (int i=1; i<=80; i++){
LS> gotoxy(i,j);
LS> cputs("°");
While this will work, it is *DREADFULLY* sloooowwww.
GeeCee/2
Team OS/2 New England
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