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PM>> Fair enough that it should take longer to compile, but 8 PM>> minutes is ridiculous. If the bottle neck is on one line, PM>> how is C Set++ generating the code that makes it quicker? PE> By optimizing the other stuff, which is only executed 20% of the time? Yeah, I guess so. PM>> running since the machine was set up. The PC I'm using PM>> currently isn't mine, so I won't get any chance to use PM>> square brackets on the mainframe. Besides, there are other PM>> programmers that need to maintain the code on a dumb PM>> terminal. PE> So? I used to convert all my stuff to hex even when I was using a dumb PE> terminal. I had macros to convert from/to trigraphs or SAS style PE> brackets. I always ended up putting it into the single character, so PE> that it could print, it could be downloaded to the PC, and only took up PE> the room that I expected it to take up. Sounds like too much trouble. I'll just stich to using their equivalent. PM>> I though you were into C++ now. I figured that even though PM>> I probably woulnd't be using C++ at work, I'd make the PM>> change now just in case since I'd forget about it later. PE> With the amount of publicity, I won't forget it if I come across a PE> problem. You see, I think there is a hole in C/C++ regarding NULL. NULL PE> is normally (void *)0, which means it will convert 0 into a full pointer, PE> so you can pass this to a function, without requiring a prototype (if you PE> just passed 0, on a 16-bit machine, it would go to the function as PE> 16-bit, instead of 32-bit if you were using the large memory model). PE> However, C++ doesn't allow you to go from (void *) to (int *) etc. I PE> haven't looked into it very far. Paul Publicity? I've never heard of the problem before. The problem with the NULL must be one that is handled somehow in C++, but I don't know enough about it (Yes! you heard it folks! Someone on this board actually admitted they didn't know enough to offer an opinion :-)) Paul --- GoldED 2.40* Origin: It's life Jim, but not as we know it (3:711/934.1) SEEN-BY: 711/934 @PATH: 711/934 |
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