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echo: 64_talk
to: David Wolfe
from: Tarragon Moon
date: 1994-09-06 12:58:08
subject: puzzy creatures...

Hi Dave!

 > Howdy Alien!  Just thought I'd give you a report on how the
 > CREATURES mob data is coming!  I just put together a VERY
 > primitive (and very small!) sprite ripping code.  At the moment
 > it works in only the most basic sense, but I've sucked the first
 > batch of creatures out...  now to go back and rewrite the ripper
 > so I can control the sprite data a bit more.  If you want, I can
 > send you the first few (say a set of Clydes) in a very messy
 > form.
Hmm, what ARE you doing? What does your ripper do? What are you coding in?

 > At the moment I've saved quite a few of the sprites out of level
 > 1.1, but as my ripper saves them into seperate prg files....  I
 > quickly ran out of room.
Hmm, that's odd. One sprite should take up less than a block. How did you
run out of room?

 > I'm fairly new to this m/c thingy, and I have to go learn about
 > managing seq files!   :)   - sad case that I am!
Hmm, well I'm not that new to ML but I have never learnt how to manage SEQ
files... never felt the need :) Anyway if there's any way I can help, just
let me know...

Tarragon

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