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| subject: | puzzy creatures... |
Hi Dave! > Howdy Alien! Just thought I'd give you a report on how the > CREATURES mob data is coming! I just put together a VERY > primitive (and very small!) sprite ripping code. At the moment > it works in only the most basic sense, but I've sucked the first > batch of creatures out... now to go back and rewrite the ripper > so I can control the sprite data a bit more. If you want, I can > send you the first few (say a set of Clydes) in a very messy > form. Hmm, what ARE you doing? What does your ripper do? What are you coding in? > At the moment I've saved quite a few of the sprites out of level > 1.1, but as my ripper saves them into seperate prg files.... I > quickly ran out of room. Hmm, that's odd. One sprite should take up less than a block. How did you run out of room? > I'm fairly new to this m/c thingy, and I have to go learn about > managing seq files! :) - sad case that I am! Hmm, well I'm not that new to ML but I have never learnt how to manage SEQ files... never felt the need :) Anyway if there's any way I can help, just let me know... Tarragon --- FMail 0.94* Origin: Some obscure reference to Terry Pratchett novels (3:638/100.5) SEEN-BY: 50/99 54/54 623/630 632/348 998 633/158 371 635/503 636/100 638/100 SEEN-BY: 638/101 640/316 711/807 808 809 929 934 712/623 713/888 714/906 @PATH: 638/100 635/503 50/99 54/54 711/808 809 934 |
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