| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Hardware Mods |
TM>You could make it a user option.. ie: user presses a key, the TM>digi-player looks through the sid-tune and finds possible locations, TM>then displays them for the user to accept/discard/modify. The TM>digi-player would have to keep those values stored away somewhere, so TM>the user can properly test that the values he accepts work, and if they TM>don't, restore them. Well that would be a good solution I guess. By 'user' I assume you mean the developer of the demo/game/whatever. After all, if he is the one writing the music, then he can fix it properly. TM>And why not? The only reason I DON'T use digi-organizer is because it TM>isn't compatible with DMC (haven't tested it with DMC 5 yet though), TM>and it also did not have any effects. Well you might have one one day (: The effects arent too hard really, you just have to figure out how to do them in the first place. TM>As for being stressed... you don't want to know. Try managing a house TM>sometime :/ I have, but I was the only occupant (: TM>Hmm you could be right, actually, I'd better check! (Has a reality TM>crisis) Yes, if fact I AM TBH! HA! ... NOT! I hope you arent. If you are Menace won't get anywhere! (-: TM>Hmm, have you listened to the tune from Coma Light 12? I think this TM>uses the kind of effect you are talking about... The song I was thinking of is called 'dreams', I think the group is called 'Quench' or something. I'll check out coma light 12 (if i can remember where I put it..) TM>Well, perhaps you can have this as a user definable option... There you go again, user definable options! (-: TM>Well, that's actually pretty straightforward. Why didn't I think of TM>that? :) Because I'm the genius & you're not! (-: I've never actually seen it (well heard it) done before. Actually, just thought of another effect that could use this 'volume control' - varying the volume up & down to get a reverberating effect. You cant do that with sid voices! (or can you?) TM>What about if you cleared the "outside" two bits, ie: bit 7 and bit 0? TM>What kind of effect would that create? Nope, cutting off bits here & there just loses resolution, not volume. The table method is easier, & faster, as there is less extra code inside the NMI routine. TM>Damn! :) Then again, Sideborders, FLI and Real-time vectors were TM>impossible on the 64 too ;) Yep, well people thought that samples were impossible on a 64, but soon we will have 2 track digis (-: TM>I remember you were talking about the high pitched noise in the TM>waveform... couldn't you use the low-pass filter to get rid of it? That TM>would make the sample a little easier to bear... Yep, you can use the low pass filter, but it still doesnt completely get rid of the sound (the sid's filter is far from perfect). At least with conventional samples you dont have these problems, plus they take up less memory! (: TM>HOW does the datel player replay at 8-bits? This is what's confusing me TM>at the moment... It has a bult in 8 bit d/a converter. Very simple, I think its just a resistor ladder (you could build one for about a dollar). It might be a chip d/a, but even those are dirt cheap & simple. TM>I actually connected pins 2-9 (d0-d7) of the parallel port connector on TM>the sampler to pins C-L (pb0-pb7) of the user port connector. I'll try TM>wiring it round the other way. Well that sounds right to me. The original amiga circuit that I copied has d0 at pin 2, & d7 at pin 9, so I cant see what is wrong with your setup. Some samplers expect different kinds of inputs, ie some expect a headphone type input (several milivolts), while some use a line input (+-several volts). Putting a line input to it when it is setup for a low level would just give you total distortion. TM>No centering knob, but two volume knobs (stereo sampler). TM>I'll try to re-wire this tonight. I'll get back to you with the TM>results! Ok cool. TM>Another might be to try and allow the sample frequency to sync up with TM>voice three via $d01b/$d01c... Yep, theres another option (: Btw, you mean $d41b/$d41c dont you? (-: TM>What if you were only doing one sample? Would that shorten the code TM>enough to do a full loop check? Yep, one sample is easy, the code is 1/4 the size of a 2 channel job. The problem with loop checking is that you have to have 2 checks when you increment the address, one for end of page (normally BEQ), and a CMP for the loop.. yuck.. TM>Look forward to it. Yep, almost ironed out the bugs. The problem is getting the samples in memory & sorting them out as to where they are & how fast etc.. TM>I've been looking through our version of Macro-assembler, specifically TM>at the cross-assembling code... and I've written a cross-reciever for TM>it! I'm finalising it at the moment (trying to work out why/when TM>certain bytes are sent, ie; for pass 2, and the start-code command), TM>but should have a fully working version up to you soon (ie: next send TM>) Cool, I hope you figure out the cable as well (: I'm going to need more user port connnectors at this rate: sampler, rs232, 64net cable, cross assembler cable etc.. (-: cya, Strobe/Menace --- Ezycom V1.10b3 00f90038* Origin: WOW BBS - Commodore Suport, Sydney's West (3:713/888) SEEN-BY: 50/99 54/54 623/630 640/316 711/807 808 809 929 934 712/623 713/317 SEEN-BY: 713/700 805 888 714/906 @PATH: 713/888 54/54 711/808 809 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.