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| subject: | LORD`s Pascal Structure |
Re: LORD's Pascal Structure By: Donald Tidmore to Gregg Somes on Thu Feb 05 2004 01:38 am Well, for one .. I KNOW that info.* contains the FAIRY YES/NO flag .. but that is not the question I asked! Obviously there is a player_info record variable in the player.dat file otherwise LORD would *NOT* be able to write this variable to it's IGM drop file, right. Therefore, the question I asked was, which variable in the record is for the fairy? to reiterate .. I am wondering what pl^. variable is for fairy (ie: pl^.exp is the players experience). In most pl^. variable pertaining to such things it is of type integer (ie: pl^.sex = 5 for females) there are several undefined variables . and I was wondering which was for fairy .. I do not recall asking anything about info.* files Obviously the info.* file is read during IGM init otherwise how would it know what player is entering it unless one would want to read a series of control files .. kinda silly,eh. Anyway, my question was brief and concise, and you've manged to drag it out of context, and kinda snooty too with the "if you need a refresher .." perhaps you need a refresh in basic reading skills. You have not helped. > > So, does anyone out there know what player_info variable is used to contro > >possession of a fariry or not? I'm lazy and I'd hate to have to write a sc > > to examine which variable gets altered when marking player has fairy in > > lordcfg. :) > Vern > In a LORD IGM, you access Fairy variable via the INFO. file that i > passed to your IGM by LORD. During IGM initialization, you are supposed to > reading info.1 - assumes your player is on Node 1 -- and obtaining the playe > Lord player.dat account player number from it. Which is the first value. If > you need refresher on info.* handling, re-read lordstrc.pas which is --- SBBSecho 2.00-Win32* Origin: AlleyCat! BBS Surrey, BC (alleycat.ath.cx) (1:153/304) SEEN-BY: 633/267 270 @PATH: 153/304 307 140/1 106/2000 633/267 |
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