| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | puzzy creatures... |
Howdy Alien! Just thought I'd give you a report on how the CREATURES mob data is coming! I just put together a VERY primitive (and very small!) sprite ripping code. At the moment it works in only the most basic sense, but I've sucked the first batch of creatures out... now to go back and rewrite the ripper so I can control the sprite data a bit more. If you want, I can send you the first few (say a set of Clydes) in a very messy form. At the moment I've saved quite a few of the sprites out of level 1.1, but as my ripper saves them into seperate prg files.... I quickly ran out of room. I'm fairly new to this m/c thingy, and I have to go learn about managing seq files! :) - sad case that I am! catch ya David --- Xenolink 1.90* Origin: Talisman BBS - Line 2 (3:633/162) SEEN-BY: 50/99 54/54 623/630 632/348 998 633/158 162 371 635/503 636/100 SEEN-BY: 638/100 101 640/316 690/734 711/807 808 809 929 934 712/623 713/888 SEEN-BY: 714/906 @PATH: 633/162 158 638/100 635/503 50/99 54/54 711/808 809 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.