| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Wad2map conversion |
*** Quoting David Bruzas to Johnny Waymouth dated 10-12-96 ***
> Well, I have a really cool level that I started making for Doom2, but I
> never finished it because editing maps for doom is very annoying (none
> of the map editors I used had a 3d mode so getting your textures
> correct
> and aligned was a real nightmare. Plus you couldn't look at your level
> unless you loaded it up in doom.) I don't play doom much anymore,
> except
> to deatmatch with people over Jserve, and I don't even play Duke3d
> singleplayer much either (deathmatching is the best.) I have made a few
> maps for duke already, I just wanted to get this one finished.
> ---
> þ OLX 2.1 þ It's only a hobby ... only a hobby ... only a
>
> *!* InterMail+GE/2+PCB/2
> (1:3603/210)
>
I know the problem. The pink is the duke3d program's way of saying 'Hey! I
can't find that texture!'.
I think there's a 'wad2art.exe' file on the cd that allows you to add (or
make a new art file, I dunno...) the art from your doom file to the duke3d
file, allowing you to use the map and also the art.
John
--- T.A.G. 2.7c Standard
---------------
> * Origin: The 128th Parallel Seminole,Fl 28.8k 813/397-1339 * Origin: FidoNet -*- The Toad's Pad -*- (1:2410/802) |
|
| SOURCE: echomail via exec-pc | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.