| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Real-time Acquisition |
Hello Peter! Replying to a message of Peter Hansen to Ed Becker: PH> The "documented" stuff is from the book "The Design of OS/2" which is PH> the mainstay description of that kind of thing, written by Deitel and PH> Kogan (from memory) and as I don't have it handy I can't give the PH> ISBN for now but you should have no difficulty tracking it down. Wrote it down in my notepad. Thanks! PH> In most cases actually implementing a test to PH> measure results for your own situation would be the best bet. This is the way I always do it. I'm notoriuous for writing 10 - 15 line VERY sloppy coded executables that do nothing more than print a whole bunch of "strange numbers" on the monitor. :-) PH> Publishing the results here or elsewhere -- which it's unfortunate PH> but understandable more people haven't done (competitive advantage) PH> -- would be a very welcome contribution. Actually, I dislike posting PH> these tidbits without having checked them out myself, but as nobody This why I never post my own little tidbits of information... While I may use the information from my own "tidbits" in a program that _seems_ to be working, it is no guarantee that my theories are correct. :-) --- FleetStreet 1.00 NR* Origin: The Land Of Mordor/2 - (904) 532-0471 (1:3618/7) SEEN-BY: 12/2442 620/243 624/50 632/348 640/820 690/660 711/409 410 413 430 SEEN-BY: 711/807 808 809 934 942 949 955 712/515 713/888 800/1 7877/2809 @PATH: 3618/7 5 12 3615/50 105/103 42 724/13 600/500 2 82 229/2 12/2442 @PATH: 711/409 808 809 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.