SI> How would the control be better. Maybe for PC,
SI> uy not PSX. Sony's
SI> dual analog control is more precise that N64's.
That is, of course, assuming you actually HAVE the PSX analog controller,
which isn't standard. I was referring to the usual control methods.
SI> When I said it wouldn't compare, I meant in size. Because of the
SI> small amount of space in carts, TR3 would be a whole
SI> lot smaller. not all
SI> the levels would fit.
How do you know? In fact, the Tomb Raider series' levels are quite small,
based on what the PC version implies. The Tomb Raider II demo is a whopping
3.4 MB zipped - the original Tomb Raider wasn't much smaller.
SI> The fmv tells the story. Story
SI> is important in every
SI> game. If the story's lame (unless it's a puzzle and
SI> sometimes stragety) then
SI> the game is usually lame. Of course there are
SI> exceptions to this, that's why
SI> is said "usually".
But the FMV doesn't do all that much in Tomb Raider - or at least, that's
what it seems like to me. Maybe for TR3 they could do more in-game cutscenes
(like when you catch Pierre), and then they would certainly fit.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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