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| subject: | Wad2map conversion |
*** Quoting David Bruzas to All dated 10-08-96 *** > Does anyone know how to convert wads to maps using the duke textures? I > can get the damn program to convert the map alright, but all the > textures are screwed up. I get to look at a mostly pink level, because > it uses the enemy sprite textures for walls! I tried using the duke.txt > script, but couldn't get it to work that way (the command line help is > very sketchy, and it doesn't give me accurate error messages.) If > anyone > has actually gotten this to work, please give me a hand! Thanx in > advance. > > --- > þ OLX 2.1 þ Unable to locate Coffee -- Operator Halted! > > > *!* InterMail+GE/2+PCB/2 > (1:3603/210) > Dunno... it sounds like it set your walls to see-through, only duke don't like that! If you want texture, try converting the wad and then using build. should work, but I dunno. If you want to play doom wad files, why not just use doom? --- T.A.G. 2.7c Standard ---------------> * Origin: The 128th Parallel Seminole,Fl 28.8k 813/397-1339 * Origin: FidoNet -*- The Toad's Pad -*- (1:2410/802) |
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