TIP: Click on subject to list as thread! ANSI
echo: apogee
to: DAVID BRUZAS
from: JOHNNY WAYMOUTH
date: 1996-10-10 17:40:00
subject: Wad2map conversion

*** Quoting David Bruzas to All dated 10-08-96 ***
> Does anyone know how to convert wads to maps using the duke textures? I
> can get the damn program to convert the map alright, but all the
> textures are screwed up. I get to look at a mostly pink level, because
> it uses the enemy sprite textures for walls! I tried using the duke.txt
> script, but couldn't get it to work that way  (the command line help is
> very sketchy, and it doesn't give me accurate error messages.) If 
> anyone
> has actually gotten this to work, please give me a hand! Thanx in
> advance.
> 
> ---
>  þ OLX 2.1 þ Unable to locate Coffee -- Operator Halted!
> 
> 
> *!* InterMail+GE/2+PCB/2
> (1:3603/210)
> 
Dunno... it sounds like it set your walls to see-through, only duke don't 
like that!  If you want texture, try converting the wad and then using build. 
 should work, but I dunno.
If you want to play doom wad files, why not just use doom?
--- T.A.G. 2.7c Standard
---------------
> * Origin: The 128th Parallel Seminole,Fl 28.8k 813/397-1339
* Origin: FidoNet -*- The Toad's Pad -*- (1:2410/802)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.