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| subject: | Re: Summer Games |
TL> As long as the doves stay in the sky and the fire stays OUT of the sky TL> and away from the ground, they might have used vertical interrupts to TL> switch sprite sets as the electron beam hit certain parts of the screen. TL> Think of it like a layer cake. Each TL> layer can have up to eight sprites which are independent of the sprites TL> in any other layer. On the 64, the layers can be different widths. You TL> can have dozens of sprites on the screen at the same time but each group TL> of eight can only stay in its own TL> layer. Many of the demo scene demos from back in the day (and currently) took advantage of vertical interrupts to make incredible demos. I would bet that Epyx did the same. frank%netsurge%demonic disksh0p!bbs // bbs.diskshop.ca // mystic goodness home of SciNet // https://diskshop.ca/scinet --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64)* Origin: !disksh0p!bbs! bbs.diskshop.ca ! mystic goodness ! (1:229/101) SEEN-BY: 1/19 123 15/2 16/0 123/130 131 132/174 203/0 221/0 1 6 360 226/16 17 SEEN-BY: 229/100 101 275 354 426 1014 230/0 240/5138 5832 5853 249/206 317 400 SEEN-BY: 261/38 280/5003 310/31 317/3 320/119 219 322/0 757 342/200 393/68 SEEN-BY: 633/267 280 640/1321 1384 712/620 848 770/1 2432/390 2454/119 @PATH: 229/101 426 240/5832 320/219 221/1 640/1384 712/848 633/267 |
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