TIP: Click on subject to list as thread! ANSI
echo: os2prog
to: Phil Crown
from: Philipp Thomas
date: 1995-03-15 03:53:06
subject: What C++ Compiler ?

Hello Phil!

Thursday March 02 1995 07:21, Phil Crown wrote to hugo landsman:

 PC> Using the -pipe option with GCC.EXE is supposed to speed up compiling, I
 PC> haven't really checked it to see if its faster than without, yet.

If you have the memory, then setting EMXLOAD=X (x being the number of
minutes to keep the co,piler tools loaded) and GCCOPT=-pipe does speed up
compiling as cpp,cc1 and are started at the same time and output is passed
via a pipe. BTW, if you have 16 Mb or more and are using gmake, it pays to
call it with -jN, where N is the numbers of parallel tasks to start. But
this needs lots of memory, specially if you also use -pipe. On my 8 meg
system -j3 brought the system to crawl (three copies of cpp, cc1 and as in
memory at the same time.

BTW anybody know how to determine process load in OS/2 ? I ask, because GNU
make under unix uses system calls to determine the load and decide whether
to spawn new tasks or wait until the load gets lower. The current gmake
port I have just uses a dummy function that allways returns 'high load'. So
you have to manually give gmake a maximum jub number to use. Now if there
was a way to determine the load under OS/2 I could implement it in gmake.


                                                     Philipp


=============================================================================
The only winner in the war of 1812 was Tchaikovsky.
=============================================================================

--- GoldED/2 2.50.Beta5+
* Origin: Time Bandit, watch your Time or ... (2:2437/221)
SEEN-BY: 105/42 620/243 624/50 711/401 409 410 413 430 807 808 809 934 955
SEEN-BY: 712/407 515 628 704 713/888 800/1 7877/2809
@PATH: 2437/221 200 501 2461/200 24/999 240/5002 5500 396/1 270/101 105/103
@PATH: 105/42 712/515 711/808 809 934

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.